Apple bans App Store’s 3rd-most prolific developer
mobilecrunch.com
mobilecrunch.com
This will definitely give a sigh of relief to legitimate developers.
The reviewers are clearly not of our world -- they're probably the same people who were reviewing audio + video for the store before apps came along.
hmm...
Saying Apple was wrong in this is to suggest they must personally validate the ownership of all intellectual property of every app before approval.
And that's just absurd.
It also raises the expectations of what you are liable for, after all if you've approved something you associate yourself with it. An open platform would never have those issues.
I would never want to be the gatekeeper to anything.
The difference is that in a more open scenario it's the community that does the majority of filtering and not a corporation or a group of corporations. I'm not sure if that's a good thing or not but still an interesting contrast.
I'm kind of surprised that they let the "App Store spammer" get away with it for so long. I mean, they could have righteously stopped him at 100 if you ask me.
Here are the parties they would be doing a favor:
* Themselves: they gain no benefit from putting effort into enforcing copyright law beyond what the law demands, and when they make a mistake, they may be setting themselves up for liability from whichever side loses out from their mistake.
* iPhone users, who would benefit from access to a wider variety of apps.
* Non-infringing app authors, who would face a smaller chance of erroneous rejection because Apple wasn't sufficiently convinced of the validity of their copyright licensing arrangements.
* Infringing app authors, obviously, who would have a much easier time publishing their apps.
If there had been other ways to promote and sell apps besides the App Store, then it would have been wrong of Apple to cancel their developer license.
Then they could just have banned them from the App Store — for spamming it. Clearly, they are just spamming the App Store with 900+ apps that does basically nothing in the hopes of tricking a few people to buy it (there's no money back guarantee).
That's a model I'd love to see: the App Store reduced to a store with "safeware" apps approved by Apple.
But the way it is now, that joker certainly is spamming the App Store, his entire business is based on fooling people — he and his company should be banned from it. It is, however, too bad he can't continue to sell his spam apps on the web and promote them on his own.
This developer was violating copyright for the purpose of selling useless junk to users. Unlike some high-profile rejections, it's very clear in the written agreement that violating copyright is not allowed. It also doesn't appear that there was anything accidental about these violations; the developer understood exactly what we was doing, and no reasonable person would have thought it to be legitimate.
So can we get Google Voice now?
The issues, as I see them, are:
1) high volume of apps,
2) low quality / low utility apps,
3) copyright infringement
A lot of the cheering seems to be related to 1) and 2) - getting an "app spammer" out of the app store, improving the user experience, etc. IMO, these are precisely the wrong reasons to cheer. They are perfect examples of the problems with the app store from a developer's perspective - arbitrary judgement calls which often end up being inconsistently applied. Apps do get rejected all the time for having "limited functionality" - these two concerns should be addressed during the approval process, and, if necessary, by removing specific apps, NOT by outright banning a developer AFTER the apps are approved (thus signaling to the developer that Apple is OK with them). If there are "too many" apps, throw in a per-app listing fee after a certain number of apps. If the app is low quality, don't approve it. These are messy, hard to define rules otherwise.
intellectual property complaints concerning over 100 of your Applications - Say a developer has 8 apps in the app store, one of the eight apps uses unlicensed images, and Apple bans the developer instead of removing the one app. I suspect the reaction here would be a bit different.
The ONLY acceptable reason in this case is repeated copyright infringement - easy to define, easy to detect, and simple for the developer to avoid in the first place. And yes, that is the reason Apple is giving - but it doesn't seem to be the reason most celebrated by the comments here, it's mostly that something bad happened to someone we don't like.
Apple has informed you of numerous third party intellectual property complaints concerning over 100 of your Applications and reminded you of your obligations to obtain the necessary rights prior to submission of your Applications. Nevertheless, we continue to receive the same or similar types of complaints regarding your Applications despite our repeated notices to you.
Maybe that explains how he's able to test all of his 5 apps that are made everyday in his company.
If you base your entire business model on another company than abide by their fucking rules. So Apple pulled your apps because you weren't playing their game?! Too bad, you know who else does this. Google Adsense and Secondlife. I also don't see anyone sympathizing for the people who get booted from Adsense when they try to game it.
You are more than welcome to create your own appstore, put in the infrastructure and people to support. Oh and develop a delivery method for it.
Apple does something 100% within their power and terms of use.
People cry "unfair".
Nothing to see here, move along.
We develop iPhone applications exclusively using Objective-C and the Mac. We have a strict work schedule of 12 hours a day 6 days a week.
I thought Objective-C developers were relatively hard to find. Who would work 12 hours a day 6 days a week with such specialized (and presumably in-demand) knowledge?
The guy has assembled a team of the blackhat-coder type and spammed the AppStore successfully with random crap for months, looking to cash in on the 6-to-9 percent social engineering toll (anything works for this percentage of people if you have a big enough audience). Props to him for acting quickly.
Props to Apple for recognizing spam. Shame on Apple for not labeling this type of app-spamming as spam. It's crawling up the Top-Paid list, it's all over the AppStore's search results, and will bring the AppStore down if it continues (you can't quite install an anti-app-spam filter on your iPhone/iTunes).
Next on the AppStore: Apps that take your C.V. and hand it out to money-laundering types, with catchy descriptions like "find your place within an international team of highly-paid professionals!" and "99% employment success rate!", etc.
Creeping jumping limping Jeesus...
Khalid Shaikh ... [has] published 943 applications ... . That’s roughly 5 apps a day, every day, for 250 days.
(5 apps per day) * (250 days) = 1,250 apps.
943 applications is roughly 4 apps a day, every day, for 250 days. Or 5 apps a day, every day, for 190 days.
If you search for "offline maps" here:
http://appshopper.com/search/?cat=&set=&search=offli...
You get one offMaps, and the developer of the second result also has another nice app (oMaps).
But there is also a guy that has spammed the app store with hundreds of "offline maps" apps, one for each major city in the world, using the same OpenStreetMaps source. I think that he does that with an automated script, and he is not going to stop until he has an app for every city or village in the world.
In both cases, I think that the original reason for the process has been lost in the actual implementation, and there is a great risk of losing true opportunities for innovation.
I wonder if it is something in human nature, where the presence of a big brother makes you feel secure.
Heck, you could even, I don't know, sell your software on the internet, by creating a page for it.
Seriously, I'm a libertarian, and apple's policies, specially in this area, bugs the hell out of me.
The reviewers at Apple decided to OK the apps. And they then received enough reports that it was pulled. If the reviewers didn't approve the apps initially, we would be seeing a different story: "Apple rejects harmless application from developer".
The App Store has problems. But this decision fixed one small problem that existed, not created another problem.
//Edit: And from the article, Apple did try less lethal options. It sounds like they contacted Khalid and told him their concerns. And he chose to ignore Apple.
It's tongue-in-cheek, but it's true: this isn't a free marketplace, it's Apple's playground, and only the business models and application domains that Apple approves of will be permitted. I don't like this guy any more than anyone else here, but a single decision by Apple effectively killed that aspect of his business.
Similarly, if you were to build a business around, say, a Google Voice application for the iPhone, you'd be in the same situation.
It's not a requirement that Apple (or any other company) protect your business model at the expense of their own.
- consistency
- open rules
- an appeal process
The way it is it is more like a gamble.
It doesn't have to be such a huge gamble developing for the iPhone. There are Apple representatives that developers can talk to, meet in person at events like WWDC, and even send development builds to. They give feedback and can warn of potential issues with approval, etc. These resources are there, but somewhat scarce. Apple obviously cannot guarantee everyone who pays their $99 access to significant face time with an insider without the dev putting in some effort. As a developer who's aiming to be serious about this, you have to be proactive in elbowing your way into the system - but once you're in, the "risk" is greatly reduced. The big iPhone and OSX studios all know this and work behind the scenes within the system to the benefit of both parties (usually).
I am upset because apple rejected google voice but so far I haven't seen anything which was rejected and was not on the list in the link.
Moreover, apple does have an appeal process. Once the app gets rejected they ask you to make changes, and resubmit the app.
There are definitely things that apple can do to improve the process for example, they should definitely get rid of changing the availability date with updates because a lot of developers just keep on posting updates with no real updates to be on the new release list. Check McPhun for example and they are actually able to keep themselves in top 10 for the past 6 months just because they have an update every week. But other than these minor issues which I am pretty sure apple will solve, there are a lot of good things going with it, which people tend to ignore.
I disagree. The rules might be consistent, but Apple certainly doesn't apply them consistently. The classic example is a simple bugfix update, which adds no new functionality, being rejected for something that is already in the approved version of the app. (happened to me, happened to Nine Inch Nails).
What's going on here, people? Can we protect a variety of differing opinions on things, or are we going to be passive-aggressive about people who don't share our worldview?
While there are plenty of examples of inconsistencies in App Store policy, this is not one of them. The article is wrong in this respect.