People Making New Games for Atari, Super Nintendo, and Virtual Boy
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animalnewyork.com
Chrono Trigger has to be one of my all time favorites. The games and their stories seemed so deep, so philosophical, so transcendental. Somehow games today fail to grip me the same way. It's probably me.
For myself, I make regular forays into IF games (off of ifarchive) and just recent reinstalled OS/2 (as a VM) so I could play GalCiv in the original form I played it.
Today's game music is technically of a higher quality and complexity. But it's nowhere near as interesting, and I dare say, not 1/10th as good. Yesterday's game composers had to possess a certain ingenuity, working, as they did, under tight constraints.
Creativity can flourish under a constricting framework, often in ways it fails to do in the absence of limits. This is why $200 million Michael Bay movies often suck, while a movie made for a fraction of the price can kick ass. Bay doesn't have to be creative. Nothing presses him toward ingenuity. That's not to say that today's game composers aren't good, or that I necessarily compare them to Michael Bay. Rather, it's to say that the composers in the '90s had to be good. They had to go out of their way to be good. They had to achieve so much with so little.
Makes me wonder how many teenagers nowadays have played the original Chrono Trigger and/or Final Fantasy VII, and how they would compare them to today's games (and their music).
But kid you not, lots of 90s video games music was utter crap as well. You probably remember the good ones only, but there was also a lot of garbage back then.
On a side note, I actually made a music box which plays the music box song (Epilogue) from Chrono Trigger for my son. He loves it.
I am fortunate to work with a mechanical engineer who is also an amateur musician. So, we built our own. It was neither easy nor efficient (nor cheap if you don't know someone with all of the tools who is nice enough to donate their time), but we got it working in the end.
https://www.youtube.com/watch?v=JtKCt8Afk9s
He has a couple albums worth of acapella video game music out. Here's another of my personal favorites:
If you liked Chrono Trigger's OST, there's a good chance you will like the Chrono Cross OST. It's definitely more mellow and playful up front, but it builds in energy and intensity up until the perfect vocal closing, "Radical Dreamers ~ Unstolen Jewel ~".
Here's the title opener: http://www.youtube.com/watch?v=J46RY4PU8a8
Xenoblade Chronicles is the only other recent game whose music has really stood out for me, though I'm hardly well-versed in modern gaming at this point.
I mean, Crono didn't even speak. Not once. But, when [spoiler] he "died"... I don't know, I still get a bit choked up at Marle breaking down in front of the tree. Same for Lufia II when Maxim and Selan [spoiler] die at the end. I felt like I was losing a friend. I just haven't found emotion like that in modern games.
For me it was all about story. I love great gameplay, but I wanted to be engrossed in a storyline while I played the game. That's why I played RPG's to begin with.
I have found games since the 16-bit era which have had the same effect (FF IX, FF Tactics, Kingdom Hearts I & II, and Suikoden I & II to name a few), but there seemed to be an abundance of them on the SNES. Modern RPG's just don't feel the same to me. I still play my SNES favorites every year when I can find the time.
I'm going out on a bit of a limb here, but I wonder if the limitations of the hardware didn't force the creators to be more creative in different areas. I mean, there was only so much you could do on the SNES (even though they managed to do some cool things on such a limited platform.)
After it was all said and done, the games had to offer more than cool looking pixels. The great games had great stories, interesting characters, and innovative gameplay (to be fair, it was probably easier to be innovative in those days.) Graphics were less of a concern.
I know I wasn't the only kid who would shell out $2 or $3 and rent a game for the weekend, only to find out that the game was flat-out terrible. Sure, there were a lot of good games back then that are still fun to play now (Super Mario Brothers, Contra, etc), but going back and playing a random game in an emulator really drives home the fact of how big of a bomb most of the games were.
That said, who hasn't been interested in how NES games worked or how they were programmed? There's a great video on Youtube about converting ROM city Rampage over to run on the NES
http://www.emuparadise.me/Sony_Playstation_ISOs/RPG_Maker_%5...
I tried to use Chipmunk Basic (http://sourceforge.net/projects/psxbasic/) with the Game Enhancer hooked up to a serial port on my computer...no dice
I wonder what would've happened to my career had that worked when I was 12.
And yet now they are getting amazing stuff released for them:
http://www.oric.org/index.php?page=software&fille=top150game...
Of the top-10 games in this list, 5 of them are brand new, produced in the last year or so. (Space 1999, Pulsoids, Impossible Mission, 1337, Skool Daze)
Simply a great time to still have the old boxes stuffed away and discover they not only still work - but f'in kick ass beyond what anyone thought they would, 30 years ago!