http://scalibq.wordpress.com/2010/05/15/sony%E2%80%99s-plays...
http://scalibq.wordpress.com/2010/05/15/sony%E2%80%99s-plays...
Never understood how it got born.
For a long time, console game development was obscure and unaccessible (and to a large extent, this is still the case), so aspiring game developers had somewhat of a tunnel vision when it came to game platforms.
Except Acorn, Atari, Amiga, Mac OS (<= 9) never had real OpenGL support as well.
MS-DOS was a Microsoft platform, but not DOS itself:
> http://en.wikipedia.org/wiki/DR-DOS
Also Glide was not a Microsoft API.
DR-DOS actually came with the first PC I bought and it was for all effects a MS-DOS clone, hence a DOS clone, like PC-DOS from IBM and a few others on those days.
Under this argumentation GNU/Linux or even OS X is a UNIX clone and both should be abbreviated to UNIX (or UN*X to avoid trademark violations ;-) ). Indeed both originate from UNIX clones - but then new features were added that made them better than the original in a sense. The same happened to DR-DOS. Read DR-DOS' wikipedia article to read about features that DR-DOS added over Microsoft's original.
I use computers since the early 80's.
Happy times. The music in Screamer 1 was better though, more noodly guitar music in the style of Satriani.
i'm pretty sure it would have worked at some point because the docs indicated that it had. however - writing a gl like layer over the top of the rsx stuff is not a particular challenge - the functionality maps extremely well.