Very cool! Hooking up the internal gambit REPL was finicky because it never got much love. I think Marc polished it up somewhere though. Still, a quick in-game REPL like that goes a long way.
The cool thing about having a real Gambit REPL was that you could use the Gambit debugger in real-time. So if an error ever occurred, the debugger REPL would pop up and you could step around. You also get all the builtin stuff for inspecting cooperative threads and such.
Anyway, it would be a great minimalistic environment if it was fleshed out more. Part of my mission in the JavaScript world is to bring these concepts to more people, and hopefully lead them to Clojure/Scheme/etc.
Did you use a module system? Last I remember Black Hole was getting really advanced. Did that ever take off within Gambit?