Look hard at the advertising and sales techniques that we are awash in: this is the style of thinking that animates them. Why does a car commercial have music? To trick the brain into making a major financial decision based on emotion, bypassing the rational process. Good for Toyota, bad for you.
One of Steve Jobs' proudest moments, in one of his last keynotes, was announcing an alliance with Zynga. This is the man who spoke derisively of others' "taste".
"Note that as a rule I do not publish my F2P monetization models. In this case, I am publishing the methods used by others to make money games, and since I only make skill games, I'm not creating any competition for myself. While the information I have provided here should lower the barrier to entry for commercially effective money games, I hope the discussion will lead some of you to consider making skill games instead."
I'm relieved to see we didn't use any of these tricks with our F2P game. We have an in-game currency, but all purchases are with regular currencies and there is no way to buy power or even in-game money.
No, there absolutely does not. The only way to filter your game usage through a moral filter is to subscribe only to things like honestandroidgames.com, which is akin to programming out all non-Christian TV channels in every TV in your house.
https://support.google.com/googleplay/android-developer/answ...
Whether or not these guidelines should extend to IAP implementation is up for debate, I'm of the opinion that consumable IAP should be a blocker.
Sure: come up with your own moral preferences and (1) as a producer, don't make games that violate them, and (2) as a consumer, don't pay for games (or IAPs within games) that violate them.
I'm thinking something like you spend real dollars on a hat (or other item) that does nothing but change cosmetics, but disappears after a week/month/quarter/year.