Kickstarter passes $1B in pledges
kickstarter.com
kickstarter.com
In my opinion, Kickstarter is one of the most important tech startups of the last few years for democratising the process of project funding so significantly. It's started to change the way people do business and create things in such a fundamental way.
One of my favourite examples to give is the way in which games can now be funded. The truth of the matter is that games can cost a lot more than they used to, but for the last 15 years Publishers have had such a strong influence over which games do or do not make it to market and they know that a mass market game is going to be less risky than something like Double Fine's Broken Age. So they probably won't fund it, and I can kind of see why.
Now thanks to Kickstarter et al., a developer just has to be able to say to potential fans, "is this a game you want?!" and if they say yes, they essentially pay in advance for their game. It's so direct, it's so wonderful.
Yes, there's still an element of having to sell the idea, but at least the idea is being sold to a bunch of regular folks, who have a little bit of money as opposed to somebody in charge of a large business. The decisions are much easier to make, and the risk is much lower for the investors.
I hope crowdfunding in this way isn't just a flash in the pan. I hope we continue to see projects funded in this way for a long, long time to come. Here's to another billion, Kickstarter!
I love your example but I want to point out that the same obstacle you mention with games is applicable to most of the other industries that are funded on Kickstarter. The root problem in all cases lay in a startup's:
1) need for an audience
2) need for capital
What kickstarter has successfully done is build a loyal audience that's massive in size. I came to really appreciate this after seeing more than 80% of my funding come from people visiting kickstarter.com who didn't know about my project beforehand. This was huge. And not only does it give you the visibility and the capital required to execute, it validates your idea to a large extent.
1. Did those 80% of people see it through a "featured campaigns" thing or was it totally organic? 2. How did the remaining 20% find your campaign? 3. Can we see the campaign page? :)
1. We weren't featured by KS but it was on the "popular projects" page throughout the life of the campaign. It initially got there by a combination of backers finding it through "Recently launched projects" + backers who signed up on our website to be notified of the launch (the former being the majority). By the end of Day 1, it was #1 in its category and stayed there for a while. Here is a link that shows the trend of the project funding if you're interested: http://www.kicktraq.com/projects/yathletics/silverair-odorle...
2. Remaining 20% found it through our own marketing efforts + other websites/blogs writing about the project
3. Sure thing - https://www.kickstarter.com/projects/yathletics/silverair-od...
Pitch it to the public, and see if people want it. Then they give you the money to make it.
* Averages are close to $200 per backer
* USA has $175 avg per backer, but makes 2/3 of that $1B
* The middle east (UAE, Saudi Arabia, Koeweit, ..) spends $400 up to almost $800 per backer
* Antartica has 11 backers @ $337/backer :-) 4th place, after the middle east, After that, Norway ($280), Belgium ($250)
Would be interesting to plot this data against the number of citizens, so you can get a view of the participation rate of a country. (The US would top that probably at around 1%)
Edit for readability
Yes, it would be interesting to see the spending per capita & how it correlates to GDP.
UK contribution - 54 million $, German contribution - only 21 million $. Something is obviously off.
At this point I'd focus on horizontal growth - get in as many important geographies as possible, focus on key languages: German, French, Spanish, Chinese, Portuguese, Russian.
The obvious solution is for people that want to be backed to offer versions of their videos dubbed to German.
On the other hand, tons of people have Amazon accounts and using Amazon as a payment processor is really easy. I've only backed a handful of projects (https://www.kickstarter.com/profile/1482970964), but I was shocked at how simple it was to do so: click "okay" on Amazon, enter a password, and it's done.
Not saying they didn't do well, but I'd estimate the cut they make is somewhere closer to 30-40mm and not 50mm.
https://www.kickstarter.com/help/stats
$859M in successful dollars which comes to $43M, though that doesn't count current pledges for projects that will go on and succeed (there are currently $24M "live" dollars).
http://www.npr.org/blogs/money/2013/10/04/229224964/episode-...
As much as I love the idea of kickstarter, I have now seen first hand how you can be cheated and just can't trust the system to work (although many have and it has worked for them). After the disappointment of Minecraft when Notch started making a ton of money I have simply stayed away from all crowd sourcing/buy-and-play-during-alpha projects for good. There is nothing wrong with simply waiting until something is finished to buy it.
These things combined make some people upset with Notch. Apart from this, nothing really happened with Minecraft. It continues to be a highly successful game and frequently gets new features.
Nothing to be done about it, really. You can't please everyone.
And thanks, it looks like "one-page site" is what they're called.
That said, I'm glad to head the 20% number :)
https://www.kickstarter.com/help/stats
Lifetime, 86% of money pledged has been to funded projects ($859 million as of this writing). Just 12% has been to unsuccessfully funded projects. (The remaining money is currently live and its outcome undetermined.) The degree to which pledges are truly all or nothing has always surprised us. 80% of projects that raise 20% of their goal are eventually funded. It's a highly efficient system.
I tend to think of Kickstarter schedules like I think of software developer schedules: double it and add 3. Planning is hard, and for a lot of the creators it there first attempt at a large project.
Also amazed that more money where backed from Antartica then some African countries.
At first, I thought the blue color represented countries with at least one backer. "Huh, North Korea? Really?" Turns out every country is blue. Was disappointed.
[1] https://www.sec.gov/News/PressRelease/Detail/PressRelease/13...
- Sean Parker's response to his portrayal
(I guess that he probably knew the implication of what he was saying when he said it.)
Who will feed the poor? Liberty will.
This isn't to take anything away from Kickstarter - I think it's great. But let's have some perspective.