JavaScript debugging tips
berzniz.com
berzniz.com
I've used Firebug and Firefox tools, but they don't add much. Firefox has a nice 3D feature that only helps "WOW" your friends.
Chrome is the only real tool today for developing and debugging web-apps.
I remember the first time I showed my coworkers 3D mode :')
[0]: https://developer.mozilla.org/en-US/docs/Tools/Debugger#Blac...
[1]: https://hacks.mozilla.org/2013/11/live-editing-webgl-shaders...
At work we have some proxy that needs extra software installed to work transparently. Without it you need to explicitly configure applications to use it.
Group policy takes care of most of this (setting the machine proxy and configuring IE's Internet Options dialog. IE and Chrome and most other apps work just fine but for some goddamn reason Firefox has its own proxy configuration settings and no matter how carefully I configure them it just doesn't work.
Chrome seems to be pretty popular from the "it just works" limited privileges installation and automatic updating point of view, and the "good developer tools" point of view.
We inherited a web application where the developers appeared to have used Chrome exclusively. The development was so Chrome-centric to the point where our support people ask customers if they're using Chrome or not when logging issues. If they're not using Chrome they're asked to try installing it (this is just an informal process that's developed organically).
I feel this is a shame, I want our customers to be able to use whichever browser they choose.
Doesn't make it any less valuable, and a stray debugger; statement doesn't cause any problems out in production.
The last three were new to me. Emulating mobile layouts will save a heap of time, currently I use Electric Plum's simulators (which are good, but another tool to set up).