WebGL raytraced eye
vill.ee
vill.ee
I'm a webgl developer and WebGL works perfectly fine otherwise (no crappy driver, no crappy GPU etc.)
Browsers: Firefox 26/27 and Chrome 32/33 (error visibile in all)
OS: Linux Ubuntu 13.04
GPU: GTX-780
Driver: nvidia 331.20
Browser: Iceweasel-libre 27.0.1
OS: Parabola GNU/Linux-libre (i686)
GPU: Integrated Intel (specifically, device code 14c0:005a)
Driver: 'i915' module
I sort of suspect that it is a "crappy driver" that works fine in all common cases, but has a bug in a seldom used feature.
I do have a qualm, hopefully taken as constructive criticism and not nit-picking:
The cornea and the aqueous humor are going to have different IORs and because this doesn't appear to be modeled, the iris is unrealistically distorted at sharp angles.
Otherwise, this is amazingly, disturbingly realistic. Good job.
>Reload multiple times, the server seems to be hammered.
I wonder why ;)It's supported in the current version of all major browsers except Safari on iOS.
>Texture raytracing to simulate cornea refractions
Can we call it the HN effect?
We can, but a more general term would be more useful.
Crowd crashed?
The PowerVR guys are working on it now that they bought https://www.caustic.com/ http://www.imgtec.com/powervr/powervr_openrl_raytracing_tech...
> Whoever made this brigade 3 thing, I wish nvidia or ATI would hire him
Otoy hired him instead http://render.otoy.com/ http://raytracey.blogspot.com/