Flappy Bird Ported to C64
sos.gd
sos.gd
If my estimations are right, we should see a CSS-only version that doesn't use any javascript next month.
ps. in case someone needs css-only ideas http://liveweave.com/wC3DB2
Soon, you'll be ready for NodeJS.
:D
(probably only works in Chrome)
(And yes, I am the Doctor Fegg who wrote http://mattl.us/aa/AmstradAction082-0010.html ...)
Do you know if Rob ever released any of those unfinished things?
It looks like some work has been done recently on a port of SF2 to CPC -- I must admit, it's been a decade since I had a working CPC... I would like to get one, but maybe emulating things is best at this point.
I seldom see any C64 around here, besides magazines.
Looking forward to see the game on the demo tape on the next month's Crash.
This C64 version is pretty awesome though!
LDA $01
AND #$F8
STA $01
Hardcore was keeping data in the RAM normally hidden under the audio and video chips' address registers. Or the screen character color attribute RAM.
Happy Flappy ~ http://vimeo.com/87434521
( the past inside the present: https://www.youtube.com/watch?v=F7bKe_Zgk4o )
It has been used this way in relation to games for years. Game ports of the 80s and 90s very often involved complete rewrites from the arcade version, sometimes without access to even the original graphics.
,0 The program will be loaded to the start of BASIC memory (2049/$0801)
,1 The program will be loaded absolute, i.e. to its stored location defined by the first two bytes in the binary file. Needed for machine language programs.
So you could also load binary programs from cassette with a LOAD "*",1,1
Although a beginner could have some fun coding a clone.
That was combined with an exceedingly simply UX anyone could understand.
And then the developer, to many people's shock, decided to pull the game. He said he didn't want the attention.
Like all popular games - especially the simple ones - there have indeed been a ton of clones pouring into the store.