Why would you spend so much time on something that clearly violates the intellectual property of Nintendo?
Why would you spend so much time on something that clearly violates the intellectual property of Nintendo?
It's as if every line of code written needs to be useful. I'm seeing this more and more. Many cool projects are criticised based on how useful they are rather than how cool they are. Maybe if a project was positioned as useful/sellable, then perhaps such criticism is justified, but when something is obviously not meant for sell and has obviously been built for all except seriousness, it just comes across as daft.
Just the other day I saw a comment about an embedded PHP interpreter. "How will this EVER be useful?" Who gives a shit? It looks fun to write, so it was written.
I personally enjoy programming. Most code I have written has made me 0 money, has been seen by 0 eyes and has provided me hours of fun and pleasure in writing it. I'm sure many programmers are the same.
HN discussion (with more personal & famous historical examples):
John Carmack and John Romero developed a clone of Super Mario 3 for the PC using a smooth-scrolling technique that had never been achieved on the platform before.
They went and showed Nintendo, who weren't interested. So they changed the name, artwork, and levels and went off to start id software and all the money went to them instead.
EDIT: Also, if you check the commit history, I'm quite sure he didn't spend way much time.
In this case, the medium that is being used for the implementation is different, but you still get to solve many of the same problems.