How designers can create interactive prototypes with Illustrator
tomgermeau.com
tomgermeau.com
http://snips.net/blog/posts/2014/01-10-fast-interactive_prot...
- Clients don't always know what to do with an interactive wireframe. They don't understand the use cases they're supposed to simulate. So they just click around randomly.
- Interactive wireframes are necessarily unable to mimic many of the most important kinds of interaction. For example, entering text, clicking submit, and having the text appear in the middle of a sorted list is infeasible in a wireframe.
- Videos show a use case in a very concrete, intuitive way. Very little is left to the imagination.
- A video should be able to represent even very difficult-to-program functionality. For example, an advanced conversation bot is exceedingly hard to program, yet trivial to mock up in a video. (Just write a script for the dialogue.)
Does anyone recommend any tools or workflows for creating these sorts of videos?
As you said, having a quick 3-5 minute video along with a boring PDF can go a long way to getting people to actually look, understand and care about what you're working on. Videos can easily be sent around and re-watched, plus even executed have time for them (unlike long PDFs).
Click events, hotlinks to different parts of the slide deck, etc. You can even have elements move around or fade in fade out on click. Most of the simpler drawing tools have analogues in HTML or CSS. You can even set the slide size to something nonstandard to simulate phones or tablets.
- Its UI is simpler and more intuitive
- You have frames in addition to layers so you can organize your designs even better
- You can animate stuff (real nice for mobile app mockups)
- It's got ActionScript incase you want to do something mindblowing
As they say, Flash for web and graphic design, Photoshop for photography, and Illustrator for fine art.
It's best to build prototypes out of the actual things you intend to use, even badly and in a hurry, rather than through some completely alternative means for that reason.
which is basically what this is proposing. i think you can be down on this as much as you want, but from my perspective, it's actually providing designers a much needed 'in' to the world of using jQuery in a productive manner. and, it requires shockingly few dependencies; you don't need to understand or spend time massaging some templating language, or less/sass, or anything other than learning jQuery events and animations.
and honestly, the more people we have that feel comfortable proposing ui changes that actually know what libraries like jQuery are capable, the better. hell, even if a novice designer only became comfortable with easing functions and timings as a result of this, it would be fine by me.
your concern that this will get hastily productized i think misses the reality that most people can't (yet) abandon ie8 which still doesn't support svg and for browsers that do, my experience is that there are still gaps between some of the svg illustrator makes and the effects that browsers support. still, for prototypes, i'd take this over a powerpoint or aftereffects movie any day.