Google, Apple rejecting flappy-branded games
arstechnica.com
arstechnica.com
Edited to add: Their control should be exercised over precise things like "user interface guidelines" or "use of private vs public APIs", not the type of app or the name of the app. The app stores contain gazillions of ToDo apps. Just because there a few successful ones should we say "No" to ToDo apps?
So what? If you don't like them, don't play. Most of them will never get to 50 downloads anyway. This is natural selection.
> Maybe the ecosystem should stop trying to profit from someone else's work.
Are you sure Flappy Bird was the first of its kind?!?!?
There is a website that lets you search minus the million most popular websites, and it is very different.
All of us profit from other people's work, and we all deal in derivatives, including Flappy Bird zero.
Remove stuff that is actually malicious or breaks rules, not games that aren't original (keep in mind the original flappy bird was incredibly unoriginal itself.)
The only difference is that rank-dropping lets us pat ourselves on the back for how fair and open we're being when in fact we haven't really made a difference.
For them it's either control by Apple/Google/etc or "hackers".
The best you get is a generic warning with some variation of "do you 100% trust this program to do whatever it wants?" which is unrealistic even for the most competent users.
Either you own your technology or your technology owns you.
-Shamelessly derivative garbage (flappy birds)
-Manipulative Free-To-Play garbage (candy crush saga)
-Immature garbage (fart apps)
-Misleading Parasitic garbage (e.g. Microsoft Word "Tutorials")
I've come to terms with the fact that Apple and Google can't really keep garbage out of the app store, but I would really love an alternative app store that was garbage free.
Your list is full of big hits. This means that the market responds positively to that. I know people who hates Facebook and would never use any form of Social Media. I respect their view but it doesn't make them "right" as far as the big picture is concerned.
Right now, the app store is essentially a discount retailer: you can trust that the things sold there range from excellent to "probably not criminal". Sometimes I just want to to go Nordstrom, pay a little extra, and browse through a small selection of things that I can trust aren't total garbage.
-Apple's reputation for 'good taste' will push them to make their store do just that
-Google's openness will allow one (or more) companies to make parallel stores that do just that.
Apple has great taste, but thta doesn't equate with "my taste". More people having a go at it on the Android side makes it more likely I'll find one that works for me.
Do they forbid someone making a curated collection when every URL points to the location of the app in the Play Store?
What could possibly go wrong?
PS. a non-market app still has the same permissions model - you can check what permissions it wants and decide whether to install it or not.
In this case, it is a severe disadvantage, because it exposes unsophisticated users to malware and spam just so that they can install clones of a bad game they've heard about because of a media flap.
For Google, however, this is new and it frightens me. One of the biggest benefits of being an Android developer is being able to release whatever you want, whenever you want to. Apps go live within an hour and without being reviewed, you can release an app that doesn't work at all. I do think that Google should remove apps that blatantly break the law or are defrauding users of money (like an app called Dropbox by a fake company that costs $0.99) but simple game clones should be left to preserve the wonderful openness of Google Play.