Current state-of-the-art VR tech is a huge advancement from late 90s VR tech, here's a few examples that run contrary to your curious assertion that the only significant VR tech advance of the last decade was the transition from CRT to LED displays:
-The usual inexorable orders-of-magnitude march toward greater processing power
-Commodification of smartphone hardware, which happens to be ideal for VR
-The ability to correct for distortion and chromatic aberration in software, rather than with bulky and complex optics
-Advancements in "sensor fusion", where multiple, complementary tracking sensor technologies are used in tandem, to compensate for deficiencies in any single tracking tech
-Low persistence technology that eliminates notoriously sim-sickness-inducing pixel smearing
You've clearly done your reading on this, but the VR landscape really has changed more in the last few months than the five years pre-Oculus.