Drop the ego and prove "I could make that so much better"
blog.lawnstarter.com
blog.lawnstarter.com
A business is just that: a business. Not a humanitarian aid mission dispatched from your benevolent head into a world made unbearable by its lack of smartphone apps and productivity software. It's an organization that is focused on delivering a product that people will pay for. I'm thrilled for the author that he found something he can profitably produce, and I commend him on his exit from the messiah complex echo chamber that's plaguing our industry.
[1] http://techcrunch.com/2014/02/11/john-oliver-kills-at-crunch...
http://qbix.com/blog/index.php/2013/04/a-new-kind-of-platfor....
What do you think?
Those companies are halfway houses for college kids who don't want to grow up, but they're actually more dangerous to one's career and income (short-term and long-term) than regular corporate jobs-- and the quality of work is often, ceteris paribus, worse in the goofy startups.
...but if you're building another rehash of some shitty social network that helps people "connect" at a more "intimate" and "personal" level please don't say that you're changing the world. You may very well be changing the world but it'll be a shittier place when you are done.
Eh, not so much. Yes, you should be proud of what you're doing, but don't waste time "flaunting it." Spend that time getting the people and resources together you need to accomplish your mission. Passion about your mission isn't the same as flaunting what you're doing.
This also assumes that healthcare, clean energy, etc are "sexier" problems then connecting maids to people who want their house cleaned.
A business can be a service, where I or someone I employ can fulfil a specific need using a set of skills.
A business can be in renting, where I can rent an object for a pre-determined amount of time for a fixed cost at regular intervals over a certain time period.
There are many more ways to fulfil specific needs and these can be and often are combined in several ways. For example, offers of travel insurance and such during the check out process of purchasing a plane ticket.
LawnStart could even offer a range of lawn/garden care products to his customers, if they are so inclined on top of his general service, such as products which improve the growth/health of lawns which may need to be applied more regularly than Steve is able. Of course, this is only to illustrate combination of service and product (I think the people paying him to care for their lawns means they wouldn't be so interested in lawn care products).
Also people looking down on you are usually not better off either; I had a guy at a party talk to me about my 'little company', 'little moneys', 'little investments' (these words don't translate well; in Dutch you have 'small' words geldjes, investerinkjes which I don't know how to translate). He was a banker guy making E500k/year after tax (the fact he said that makes him a loser already imho); when he told people about his job my ears started bleeding out of boredom. I would not trade places with him for any amount of money let alone be bothered about him belittling what I do :) It's not often (never...) that belittling/offensive people actually have a life to be jealous about; that's why they are offensive and give you shit; they envy you.
Here's an amusing video on the subject: https://www.youtube.com/watch?v=E837tnxRVS0
"It's essentially a distillation of the problem we always have with american behaviour that's different from ours: Are they being admirably honest and upfront, cutting through the cant and failing to be hamstrung by old-world prejudices and preoccupations, or are they just being rude?"
The video is actually about asking other people their income, rather than stating your own. The point is basically the same.
When thinking about it; why do you tell or conversely, why do you ask? Why you tell without being asked, to me, is just a sign of you having a very small penis (it's usually guys). Asking it; are you really interested? Or are you comparing to yourself in some kind of oh i'm really not interested what you answer I make more anyway and really want to tell you that!? Or do you want to feel bad about your own income in some kind of sadomasochistic manner people seem to enjoy? Or do you want the other person to feel bad because you know he makes crap or is 'in between jobs'?
I'm trying to figure out what the upside is here; I don't mind telling what I make per se but I'm curious why anyone would want to know and when I think about it I cannot come up with any positive reasons. And so it never came up as a question from or to me and the only people I heard talking about it are guys I suspect were picked on a lot in high school. But maybe someone can enlighten me here? :)
The uneasiness, I think, came from realizing that the community I wanted to be a part of for so long consisted largely of the same young, inexperienced recent college grads with self-appointed expertise in a variety of abstract fields (marketing, social behavior), who peddle the same formulaic and shallow insights on business and life, all with the belief that they are changing the world for the better. And look, there's nothing wrong with being inexperienced and wanting to do big things, but what irritates me is the semblance of expertise, arrogance, and contribution startup people put on without putting in their time to attain a deep understanding of any one area, especially since I come from a medical background where you know the people you work with are intelligent, have run the gauntlet, and prove themselves on a daily basis.
Or maybe that's how you hack wealth and I'm growing old and grumpy.
There's plenty of bullshit in SF - it's an unavoidable effect of something real going on. Fortunately, the plastic people are also pretty easy to avoid.
As a game developer making games that many players would call evil (IAPs, IAPs everywhere.), I tend to prefix my "what do you do?" with "Oh uh, it's not something I'd actually play, but it's called ...". Shame, really.
As a developer I put up as much resistance as possible when it feels absolutely ridiculous - when design becomes more about tricking people into accidentally doing things they didn't want to do. At one point we made the flow for connecting to Facebook pretty ambiguous, where "Skip" meant yes and "Continue" meant no. Eventually that got voted out...
I do often feel a bit conflicted, but to be honest, I don't think we're the worst within our competition (Dungeon Keeper takes that crown, now). I've been playing on our production server since launch with no cheating, and no spending, and I'm doing just fine, and get enough minutes of play time for free to keep me satisfied.
The flip side from the rage we see on things like Reddit, we do receive far more messages and comments about how much people enjoy our game than those who don't. And if people are spending money, they must actually like it, right?
> when design becomes more about tricking people into accidentally doing things they didn't want to do.
Is that share really worth frustrating users for? Can't you find some way of incentivising sharing better?
Sounds, from what little I know, like the company could do with some long-term thinking. Some ideas for selling that:
1. Would it make sense to increase player happiness? Word of mouth and upselling comes to mind.
2. I assume the company wants to grow - wouldn't it make sense to seek a positive perception at least in game developer circles to have a larger/better hiring pool?
3. I presume you're optimising for daily revenue and daily shares, but maybe there are other relevant metrics you should keep an eye on? Like the number of people who stopped playing (maybe "haven't played in a week"), daily negative ratings vs daily total ratings, perception (sentiment analysis?) etc. Even if you're not optimising for these things, it might stop changes that trade a small increase in revenue for a huge drop in another metric during A/B testing.
Feel free to drop me an email at fhd@ubercode.de if you'd like to chat more about this, I obviously find it fascinating :)
Wow wow wow. That is beyond ambiguous into downright misleading. I've always stayed away from these games because I largely don't find them fun, but now I have the additional reason that they are trying to fuck me from the moment they are installed. I didn't realize it was quite that bad.
Fortunately we argued this one down before it ended up in production.
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[yes] [no] [purchase]Actually this has been a bit of a boon for me - whereas in the past peoples eyes would glaze over when I told them about SIL-4 practices and other such nonsense involved in keeping the trains running on time (safely), nowadays I can just point at the road and say - software makes this happen, now.
Software is boring. What the software does - now _that_ captures peoples interest!
Saying "I make a logistics/analysis/solver system for mowing lawn - i.e. I'm a gardener" is not so easy when all you want is praise for doing something cool .. right .. coz mowing lawns isn't cool. Well it sure is, if you're using software to do it ... better.
We have a mix of elderly and families with young children in my neighborhood. Having affordable lawn care companies helps us tremendously.
but....
If we are ever going to see great alternatives to lawns develop, I wouldn't be surprised if it is going to be in part done by good-quality landscaping firms. Team up with a permaculturist and start making a bigger difference.
I agree with you in that I wouldn't find my own personal lawn satisfying, but lawns are not nearly the worst option. Humans need outdoor space - the lawn also benefits people passing by.
I'm in favour of open, green spaces for people to play or relax, but that doesn't happen on lawns; public parks (at least as implemented here in Europe) offer much more chance for everyone to enjoy, and socially rather than on their own.
That actually sounds crass and a bit stupid. Any idiot can buy an SUV on credit, and SUVs just show that one has shitty, suburban taste in vehicles.
I agree with the sentiment of, "Don't assume someone's an idiot because he does physical labor". But it shouldn't take a fucking ugly hunk of metal to make someone learn that. If you actually go out and talk to people who aren't like you, you learn that there are some extremely intelligent people in blue-collar labor by, I don't know, high school at the absolute latest.
What I learned from you today, is that I'm the real asshole, because I keep coming back and reading this crap.
You make an impressive number of assumptions! SUV's have plenty of use outside of suburbia, and perhaps a gardener (who likely drives a truck for work) might want his personal vehicle to have space for transporting the odd lawn-mower or towing ability to move his work trailer, should his work truck be in the shop or what have you. You know, things that a gardener might feasibly do, that a Tesla Roadster cannot.
i take the point that you hate cars, but this isn't actually true.
> For some reason, I bought into this premium that our
> community puts on companies that produce gimmicky
> technology and raise massive rounds without having any
> real revenue streams. I got so caught up in this
> mentality that I was literally embarrassed to be working
> on a company that was making money in a less than sexy
> industry.
Anyone who is looking to take VC money needs to be able to convince investors that they'll have a 100M+ exit within seven to ten years. Investors who are looking to make these "long-shot" bets are not looking for solid companies with predictable growth like a lawn care business.It's really important to understand the investor's point-of-view when considering a position at a VC-funded company, otherwise the company's behavior may seem irrational.
> I got so caught up in this mentality that I was literally embarrassed to be working on a company that was making money in a less than sexy industry. Seems ass-backwards to me...
Spot on! I wish you much success in your venture. Oh and in my opinion, a freshly cut baseball field is waaay sexier than any mobile app haha
I don't think that's really your plan at all, but it's awesome that you're looking into a market that is full of outdated websites and definitely has room for improvement!
If you actually help people and make them happy - then you've got a something to proud of, in my opinion! :)
It's labor intensive on both sides. Lawn care companies don't emphasize individual residential customers. They want commercial contracts. The ones servicing individuals are generally one man operations, new the the business, or just use them to fill in time between commercial contracts.
Which isn't to say that any given lawn care service is not viable, but the whole "we're doing it differently" would indicate something more than, you know, setting it up online.
That's just me and I'm a cynic. But I feel like if you're going to take a stab at a paradigm shift in an industry, you should aim higher than this.
Keep in mind, this is precisely how I found and set up my lawn service, which is just two guys. :shrug:
[ And do keep in mind that I realize that self-promotion requires a healthy dose of hyperbole, but save it for the customers, not your peers ;) ]
I've heard about incinerator technology in some Baltic country that uses liquid magnets to extract precious metals from the ash piles.
Makes me wonder if there's some way to reclaim other materials... though I don't have the chemistry/physics background to know if it's worth following through.
Still... garbage companies are important!
We do?
I've got a list of things that I think could be improved. For instance:
The interface of the remote control? Could be improved for elderly.
The price of a CNC router? Could be cheaper.
The atmosphere of that bar? Could be nicer.
Easy to say, hard to do.Seriously though, if I go in a server room I'm putting noise canceling on. I still need to hear if someone is talking to me, so no music unless I'm doing repetitive work.
http://www.headphone.com/headphones/in-ear.php?sort=value&di...
No, not really. I mean, sure, I can think of things that could be cheaper or nicer, but that's almost anything. It'd be easier to make a list of everything that couldn't possibly be improved.
There are hundreds of places where I see inefficiencies and know I could make it better. It happens every day. But I'm also humble enough to know that superior capability does not mean that I'm guaranteed to make money doing it.
Two examples come to mind for me personally. First, venture capital. What they do (picking companies to fund) I could do better, guaranteed. I wouldn't fund zeroes like Lucas Duplan. I'd fund people with actual capability, not fuckups. However, VC is a business with a lot of variance and a lot of corruption (connections really matter) so, as to whether I'd actually make money, who knows? Given enough time and money for the noise variables to even out, I'd beat the leading players, but the world can stay random longer than one can stay solvent.
Second in that vein, games. Game quality is something at which the main players are failing miserably. I have no doubt that if I ran those studios, the games would be higher in quality. Would that automatically ensure more money? Fuck if I know. I don't know all the details of the business. I know that I'm better at one kinda narrow thing (technical excellence) but that doesn't mean I would run a more profitable enterprise. Maybe they produce shitty games because, guess what, shitty games make a lot of money for minimal effort.
Competence is only a small part of the equation. (If it weren't, then VCs all over the Valley would be calling me up every damn day to run their companies.) Connections and political leverage and just plain luck are also huge factors.
So, what people like me tend to end up doing (and this may be a bad strategy, but that's another discussion) is to try to stay fairly general in business scope while diving deep on a technical specialty. At this point, I'd rather climb the ladder at a boring company (and gain general technical skills and, more importantly, the relationships and credibility to advance later on) than start a potentially world-changing game company, knowing that the skills and credentials that come from the former are more transferrable. You can say that resume culture is the devil, and that it's making us all mediocre in our ambitions, and you'll be right... but I don't have the power to change it.
The real issue is that no one insures the careers of the people who start "real world" businesses. If fixing, say, the moving industry had the landing pad that being Staff Engineer at a Twitter did, then more people would do it.