And if we're going to talk metrics, at the rate that Google Play spending has been exploding, it will be passing the iOS ecosystem sometime very shortly.
By no stretch am I saying that anyone should target Android instead of iOS, but right now if one hits one or the other it is primarily driven by skillsets and not some objective evaluation. Ideally toolsets and skills cross platforms where possible, and it is leaving money on the table to ignore either.
Once Google Play actually passes iOS, feel free to make that point. Not before.
As a recent employee of various startups and established companies in the mobile space, I can tell that you that the only pattern I've witnessed here is:
a) decide what to develop for based on the market
b) hire people that can develop for that platform
Not the other way round.This tendency is as old as time. Humans favor what they know over the unknown.
And do you think this rather trivial app was some venture-capital backed startup that then hired a team with a given skillsets? Yeah, I don't think so. It appears to be something an individual or small group did, using their own manpower.
During 2013, spending on the iOS platform increased some 50%. Spending on the Android platform increased 242%+, to within striking distance of iOS spending. Given the enormous growth rates, it is probable that Google Play spending is equal to or greater than iOS right now.
Both are absolutely huge markets, so someone could apply their skills and knowledge in either to reward, but your tired, obsolete, nonsensical claims need to go back to 2010 where they were relevant.
http://kookiekrak.itch.io/flappy-pipes
p.s. i put it on facebook too! (unity + fb integration is amazing)
googles "Unity Web Player" linux ... cries
P.S: I'm on Chrome and UWP is supposed to work on it, but it doesn't.
The parent post is referring to the Unity web plugin for Linux which AFAIK does not exist at all (only Windows and Mac support for the browser plugin).
At least your page loaded. Still can't load OP link.
EDIT: It is really laggy on my MBP /w Firefox
You can see an example of this on our game (http://apps.facebook.com/uberstrike) pushing B at any time will post a screenshot to a specially created Facebook photo album and depending on how Facebook's algorithms are feeling will usually create a feed story about it too. (We were lucky enough to be on the early beta for the Facebook/Unity SDK)
EDIT: Also worth a look is the scores API on Facebook, it's incredibly straightforward to use https://developers.facebook.com/docs/games/scores/
Originally I had it just as a button that said "Share" but the facebook's unity sdk dev's warned me that my app would get reported and removed.
I implemented score's api too, but it doesn't seem to be surfacing my scores anywhere I can see