In-App Review Mechanics pushed Flappy Bird to the Top of the Charts?
venturebeat.com
venturebeat.com
What I find even pathetic is that people trying to explain how Flappy Bird hacked it's way by the means available to everybody - like botnets posting reviews.
I think in the reality it's just this: Sometimes people or products happen to be at the right time at the right place.
Think about celebrities. Are the most popular actors that much outstanding from many others? Or musicians? Or artists? Most of them just happen to be caught to the perfect storm and they shine. Think about an actor who was in few movies before, but this time he is the Top Gun - and now we have Tom Cruise. What He did in Top Gun that he didn't in Risky Business?
We like to believe that we live in a meritocratic society but most of the time glamour is about luck. I am not even sure that there is anyone or any product that is so outstanding that millions of people celebrate it for it's meritocratic qualities.
That's why sometimes an old song becomes a hit many years later, like the song Beggin' became popular again 40 years after it's first debut. Did Madcon somehow made an outstanding cover for first time in 40 years?
Sometimes it becomes a meme, like Three Wolf Moon becoming one after a review on amazon. Was this review first of it's kind or something really that outstanding? I don't think so.
Flappy Bird was caught by the perfect storm, that's it. The game had the qualities, just like many other games, and some chaotic chain of events placed the game to a position where it can run for the glamour.
For example, https://sensortower.com/ios/us/funzio-inc/app/modern-war/468... Modern War had a spike on Feb 9th -- ranking stayed as predicted.
Another example: Facebook https://sensortower.com/ios/us/facebook-inc/app/facebook/284... on Jan 23 or Smule Dec 5th: https://sensortower.com/ios/us/smule/app/magic-piano-by-smul...
A lot of apps can push user messages say via urban airship to prompt for reviews, and we see events like this all the time.
Apple does seem to weight installs over time, so I wouldn't be surprised if they also weight reviews over time to catch those kinds of push notification strategies. Zach Williams's data showed something quite different than Modern War's: more of a snowballing after the initial climb, so maybe the consistent influx of reviews from the in-game button was a "normal" enough data point to get past Apple. Nobody obviously knows for sure all of the details of Apple's current algorithm.
The other large component which gets thrown around is engagement. It seems as if only companies like flurry would be able to discern this sort of information. Anything on a large scale with an embedded sdk that reports engagement really.
I love this. In my eternal naivety, I would have assumed 'traditional' user acquisition would refer to organic growth, not the $80K user review services referenced in the article.
For indie games, usually any growth only comes after some celebrity or big media outlet mentions it (e.g. Angry Birds took off after some Olympic skier mentioned playing it). There didn't seem to be any such moment with Flappy Bird.
Really? Yeah, I get that it not being a microtransaction-pile-of-garbage probably helped, but did you play it? Seriously, nobody at the beginning could have thought it was good. After the buzz, quality isn't relevant.
The problem is the ranking algorithms. At least on iOS, the relative ranking list doesn't go below 300, so if you're below that, you're invisible. But, if you crack that, you're off to the races (that's how I stumbled on it).
The bigger problem is that rankings don't decay. Candy Crush should be continually falling in the rankings if it isn't growing in order to make way for something new that is.
However, that isn't what Apple wants. Apple wants things that PAY. So, they want their ranking algorithms to keep the things that gross the most money as high as possible as long as possible. So, Apple isn't even remotely interested in "fixing" the problem.
And we come back to, "The walled garden sucks for the consumers."
I learned about it through a girl I'm currently seeing. She is very far removed from the whole tech scene. Her cousin told her to try it, and then she told me to try it and impress her by getting a high score. So I tried it, enjoyed it (masochism involved here), and the very next day my roommate asked me if I knew of the game. We've been competing with each other for high scores ever since.
So yes, at the beginning I thought it was good.
Free/Paid charts change all the time -- the apps that show up there get the most amount of downloads.
I find it hilarious that bloggers are coming out and talking fake-authoritatively over how Flappy Bird somehow beat the system through some stupid hacks.
It's really as simple as that fact that the game is both simple and hard at the same time. It's simple enough so that people think "I can do better" but it's very hard to. The fact that it is so tantalizingly simple is what makes it addictive. It's not because he paid for user reviews or anything else like that.
Case in point is that his ball juggling game is very hard, but when I play it, I don't feel like I can do any better because it's too hard. So I've given up on playing it. That's not the same case as flappy bird.
It seems to me that a user tricked into going to the App Store is likely to leave a bad review.
5 star ratings and 1000 or so downloads are the barrier an app needs to cross before people even look at it, sure, but it's what half the free apps on the app stores have anyway. It's certainly not some criteria for success, only a criteria to get noticed at all to begin with.
So the paid reviews would have pushed Flappy Bird to appear near the top of searching for 'Flappy Bird' or 'Flappy' (as most apps ends up after a few months if they don't just crash), but the actual game itself and what it inspired in social and traditional media is what pushed it to the top of the charts.
The reviews are posted because people like trying to be funny and have enjoyed some of the other reviews (read some of them!).