Why Indie Developers Go Insane
jeff-vogel.blogspot.com
jeff-vogel.blogspot.com
This is just first world people forgetting there are violent and politically delicate countries elsewhere, I guess.
It does tend to be a bit left wing though, which might have something to do with this guys attitude to money.
Ahem: http://en.wikipedia.org/wiki/List_of_countries_by_intentiona...
I suspect that the issue of richness might be a social consideration, but they have a progressive tax code that goes up to 35% for those making more than ~ $45,000 per year and there do not appear to be any legal restrictions on maximum income.
Oh, and they have been nominally socialist since the late 80's when they got rid of the whole planned economy thing.
edit - I just thought, Vietnam strikes me as a particularly bad place to try and run an extortion racket. Whatever you try and threaten them with had better be bloody scary otherwise you run a serious risk of being laughed at by an old bloke with lots of tunneling experience.
No. Not everyone in "non-Western countries" wants to move to a "Western country." That being said, someone that may not normally want to relocate to a "Western country" may have a desire to do so if they have significant fear of their life in their own country.
If the country is that poor, 50k will buy you all the militia you need. And anyhow, it's already too late.
It would have been nice to keep doing that for a living, though.
Googling discretion game turned up 31 million results, with none of the first page links seeming to be your game. Just a small pet peeve I have, I guess.
As people who designs user interfaces and interactions, I wonder what we can do to bring out more respectful reviews and comments, to remind users of the human on the other side of the app...
The other day after meditating, I had in insight into why the hate comes out. It has to do with when we go online, we're trained to imitate characters, not ourselves. This thought will require additional unraveling. We also need to steel ourselves to inflammatory comments and inhibit ourselves from escalating them, too. But I can't believe people threatened the Flappy Birds guy.
I'm more inclined to think the creator took the game down to save himself being sued to oblivion and keep whatever money he currently has.
http://www.forbes.com/sites/lananhnguyen/2014/02/11/exclusiv...
I personally believe he's probably some poor indie developer who's practically won the lottery and realizes he could loose it all by all the attention he's received. Removing the app, and disappearing until everything settles down, (whilst still making residual revenue from all the current installs), is the best way for him to mitigate his growing risk of being sued, which is probably scary for him and out of his depth, being a solo indie developer from Vietnam.
Of course he could just be a crazy irrational indie developer as the article assumes, among a number of other explanations which we will probably never know the truth :)
Happy Birds sounds fun though. How do you play it?
"These factors mean that, when these devs break, you see it, and it's spectacular"
I really feel for this guy. I don't know what it's like in Vietnam, but given it's part of the far east, I wouldn't be surprised if he's had death threats and similar. Fame and riches don't necessarily lead to a happier life in these places, you need power along with it too.
That said, it's entirely possible that it has nothing to do with the any threat of actual harm and danger from external forces but just the barrage of envy, criticism and perhaps unwarranted attention. That's a problem that can be fixed.
If there are any indie developers out there that ever find them in such a bind or position, I'm making this plain and simple offer to you all. Please feel free to reach out to me. I'll help you work through it. I've helped plenty others in similar situations, and ultimately it's all about just 'getting out of your own shell' for want of a better phrase - and I can help you do that.
Hope that helps if anyone is reading this. Contact details in my profile.
It's incredibly humanizing to see these people who built indie games that I enjoy greatly go through the amount of stress that they do, all over pieces of software that most people rarely blink an eye at.
It's also completely understanding when people like Phil Fish or Don Nguyen quit the industry. It takes a certain mindset, and I don't think people who start making games for the fun of expressing themselves fully realize it at first.
To make an analogy, Dong Nguyen essentially tapped into the modern-day equivalent of Pac-Man Fever. In the 80s, it swept the world, to the tune of billions of dollars. It was the highest-grossing arcade game ever produced. People simply loved the game, and they couldn't get enough of clearing boards of dots, power-pellets and ghosts.
Most people probably knew nothing about who made the game, with the small exception of the corporate names on the game (e.g., Namco/Midway). Certainly, I suspect only the hardcore few would be able to name the programmer of Pac-Man, Shigeo Funaki. And I suspect that no one blinked their eyes in disdain when they saw the news reports of Pac-Man's financial success.
In a similar way, Flappy Bird took very simple game-play, and combined it with a simple challenge. This is, of course, not the first game to do this, but it took off so successfully that I suspect that a very high percentage of gamers have it installed, and even some non-gamers could likely brand-identify the game, or have at least heard of it. The power of the Internet has made Nguyen's name known, and quite sadly in some circles, despised for his financial success.
No one bemoaned Pac-Man's programmer, or Namco/Midway's success, but fast-forward from the 80s to today, and you get gems like this article [1] and its intellectual lamenting with, "[...] I begrudge a society that would turn it into a phenomenon."
I suspect that the author would have said the same about Pac-Man.
Casual games like Flappy Bird do not prevent someone from playing, say, EVE Online, to their heart's content. And, what if you just happen to like both types of games? I guess you are a real outcast at that point; a non-intellectual. To put it another way, just because you intellectually eschew casual games and choose instead to rock, say, Steel Battalion with a full-on controller [2] doesn't mean that you are necessarily leading the upliftment of society.
Fortunately, there is a game in the world for every gamer.
[1] http://www.forbes.com/sites/insertcoin/2014/02/03/flappy-bir...
[2] https://upload.wikimedia.org/wikipedia/commons/e/e7/Steel_Ba...
I spent longer than the three days he's supposed to have spent on my latest game[1] and I would love a response like he's got.
[1] https://play.google.com/store/apps/details?id=com.simplyappe...
"Hey person. You, the overwhelmed one in the corner, scared for your life. Here's a bucket of money. Stop being scared and overwhelmed. This bucket of money is good. Why are you so overwhelmed if you now have this bucket of money?"
Does that sound stupid? That's basically what you're saying.
It's really really easy to make those calls from the relative security of a day job or college, to look over at struggling entrepreneurs and say "But all you had to do was X...why didn't you do X?"
It ain't that simple or striaghtforward or obvious when you're the one on the sharp end.
[1] http://arstechnica.com/security/2013/03/security-reporter-te...
The /r/ should have been a strong suggestion that disgust is imminent.
Looking back all I can say is I can sympathise with anyone who has this problem and would also like to note weirdly I've never had the same experience with web apps. I can only assume the demographic of usage and ease of commenting on and contacting developers of mobile apps/games affects the feedback and comments you get.
I'm not sure if that'd actually be a good idea, but there are so many trolls out there getting a hardon from sending despicable threats from a position of anonimity and non-accountability, that I think exposing those creeps somehow would be a public service.
People are lazy and selfish and will do whatever it takes to satisfy both behaviors.
Seriously (in the case of the Nguyen [1]), threatening a game developer of a (arguably) very mundane and free game because the dev decided it's not worth his time nor is the game's popularity aligned with his moral imperatives? This type of shit GRINDS my gears.
[1] - http://arstechnica.com/gaming/2014/02/at-height-of-popularit...
This is something more people need to be aware of in general: these kind of messages are processed by two entirely different mental systems that do not cancel each other out, with the negative emotions having a much larger relative weight because they evolved out of the "avoiding things that kill you" mechanisms, which is kind of a big deal in evolutionary terms.
Fuck it dude it doesn't matter just ignore anything relating to it it will go away eventually.
Give it time the internet has a short attention span. They'll see something more shiny soon enough.
We are entitled to our own opinions. As long as the opinions are expressed in a non-insulting manner, we have the right to utter them. We don't need a PhD, we don't need somebody's permission, we don't need to be rich, tall, fat, etc.
Remain polite but don't refrain from saying what you think!
The on going rumor is he bought reviews and that he was found out. The hammer from Apple and Google was going to come down, but now he can save face and come out with a game a few months later with clean reviews.
Glad the programer was able to make $1,500,000 so far it seems. Maybe he just retired and is going to enjoy life, I hope this is the real answer.
I'm pretty sure that this whole saga was orchestrated between the reptiloids and the people who live in the hollow earth--by convincing the current surface-dwellers to spend all their time tapping on smart-phone screens, they've assured a constant source of low-frequency vibrations which can be used to prime the time cube, helping to ensure that four-dimensional time will finally be brought into the mainstream conciousness.
He quit because his Illuminati handler told him that sufficient work had been completed, and that they could return back to Majestic.
As someone who also lives in a similar country, I can say with near certainty that THAT was probably the cause of the deletion.
The smoking gun is that he had two other games in the top ten, and that happened without in-app cross-promotion. People would have to look-up Flappy Birds in the app store and click on the "also by" link to even find those games, and there's no way enough people would be doing that to place them in the #2 and #6 slot.
The game's sheer success has led some critics to accuse Nguyen of using shady practices — including buying traffic or paying for fake reviews — in order to help Flappy Bird ascend the app charts. After looking at the data that corresponds to when Flappy Bird started to build word-of-mouth buzz, however, we can't find any signs of impropriety, or manipulation of reviews or ratings.
So no, that isn't the reason.
And FWIW, seeing sporadic spikes in attention does not prove that he bought reviews, and that post that hit the front-page here claiming so was just libelous, speculative garbage: For virtually every spike you could find a Vine meme or YouTube play-alonger who happened to pick it up. Organic growth for fringe game can come in fits, and those who automatically ascribe to malice have personality defects.
Nor does the "he was going to be sued" nonsense have any rational foundation -- this game is no less derivative than virtually all apps on the market, or the websites that we use and celebrate (OMG The Intercept is just a lame ripoff of Engadget but about surveillance).
The jealousy that crowds out rational discussion is boring.
No kidding…