SpriteKit itself isn't a physics engine, it comes with one
Also, the Physics Engine isn't 'similar' to Box 2D - it _IS_ Box 2D with an OBJ-C wrapper.
Same thing applies to UIKit Dynamics, except it plays along with UIKit stuff.
Same thing applies to UIKit Dynamics, except it plays along with UIKit stuff.
According to my tests it is not Box 2D, it produces significantly different results and only implements a subset of functionality. I've been told by others with more experience that it isn't Box 2D also, but if you have more information I'd like to know for sure.
https://ghostbin.com/paste/tm4ko
b2* shows up in there many times.
edit: slow pony