What I've seen so far:
A custom scripting language(GDScript) which is roughly Python-esque. The wiki explains that after trying the other common choices(Lua, Squirrel, Angelscript) over a period of years, they rolled their own solution that could be more closely integrated to the engine.
An in-editor help, it has some API docs.
Classes for GUI controls, including layout containers.
A fairly rich audio API, including positional audio, streamed audio, common sample playback controls(pan, volume, pitch, looping), and some effects(reverb, chorus, frequency filter).
Some networking functionality, including HTTP, TCP, and UDP(unclear?) mechanisms.
Keyboard, joystick, mouse, and touchscreen input classes.
And of course lots of rendering and physics-related stuff, including various shapes, cameras, meshes, sprites, animation, tilemaps, texture atlasing, internationalized fonts, particle systems, and multiple viewports.