Very Cool 3D Sketching Program
rhondaforever.com
rhondaforever.com
"AAA" games are completely art bound. They are the limited by production pipelines, not game engine technology. The price of artwork greatly outweighs all other costs. Game Studios don't have the resources to innovate here, so we need people commercializing tools like this. ZBrush and its clones have effectively reinvented the creation of detailed character models. We need to help make artists more productive if we want to realize the next major leap in graphical experiences without worrying about all of our most talented studios going bankrupt trying to keep up.
I know this space well, but I just don't have the math strength. It's going to take a very special type of hacker, but someday stuff like this will mature. Artists will wonder how anyone ever created a movie or game without it.
Anyway, thats a long way to say that part of what is going to make tools development really improve is going to be making it a) easy to get started and b) fastfor expert users. Modern 3d software focuses on (b).
Definitely not an easy problem, but a fun one!
(Also, math isnt as hard as you think, just takes time to get progress on.)
As for the math: yeah, tell me about it. I do a lot of 3D game work. I've become quite comfortable with transforms, most quaternion stuff, and boat loads of vector math. However, it took me many, many years to get it down! And I don't really enjoy it that much. I find it tedious and frustrating when all I really want to do is work on the game play logic. That's why I'm not volunteering to disrupt this particular industry...
See videos here: http://www.quelsolaar.com/love/video.html
The tool & development video in particular is fascinating, though the actual game he's developing also looks kinda interesting.
In particular I'm incredibly impressed that all that is the work of more or less one man.
I still have a soft spot for Teddy, though, which is a solid modeler with a great gestural interface:
As far as OP goes - StudioTools has a more powerful workflow similar to this for ages - http://www.youtube.com/watch?v=mQ6Ij2-V_O8