Hey HN! Thanks for the feedback! I studied graphic design, played/made music as a hobby, and became passionate about coding (mostly self taught), so much that I tend to integrate code into everything I do, including in the design process. The idea for the game happened while coding, all the art in the game is procedural (except the wiggly lines in the center of the planets, that's the only in-game texture), and the trailer is generated in one swoop by code (by automating the game engine and outputting every frame as a png file).
Eliss Infinity is a reboot of Eliss which was an early iPhone game (2009) which took me 5 months of work (+2 months to learn and build libraries in OpenGL and Objective-C). I polished it, made it more accessible, added a tutorial, added new modes, new music, a text-free interface... made it universal (there was only one resolution when Eliss came out), added Game Center, sync ... All this work took me more than twice the work I put into the original game.
Let me know if you have any questions.