That's not really possible for a lot of reasons.
First, the roller is absolutely anonymous. There are basically three major functions the site performs: just rolling some dice according to user input, an API taking HTTP requests answering in JSON, and a chat room feature that has a dice roller bot. It's not possible to identify individual players except maybe in the chat rooms (though they're not really authenticated there either).
I do sometimes get requests to look into chat logs of a particular room over allegations that one player somehow tampered with the results. This happens about once a month. Invariably, the accused user isn't even that lucky, they almost always have bog standard average results. It's just that the other players think this person is unreasonably lucky and they keep this belief up even after I tell them about the data (which they could have calculated themselves by looking at their own chat logs).
Second, the core value proposition of the site is its ability to render roleplaying dice codes directly. That means you don't select your dice from a drop down - you enter the code. A simple example would be "3d6+5" for damage or something, but there are lots of different codes for different rules - some of them quite convoluted. It's not feasible to tinker with them in any meaningful way because players use the site in so many different ways.