4D Tesseract: Fourth Dimension Game
fourthdimensiongame.com
fourthdimensiongame.com
Now that's interesting on its own, but his sister-in-law, Alicia Boole Scott (http://en.wikipedia.org/wiki/Alicia_Boole_Stott) is also amazing. She was the daughter of the famous Boole, and made big contributions to higher dimensional mathematics, especially 4D, e.g. she proved there are exactly six regular polytopes in 4D. She "made beautiful cardboard models" of 3D cross sections of these. This, while she was working as a secretary in Liverpool (sad reality of early women scientists/mathematicians).
They don't make them like that anymore! It would be interesting to have documentary on 4D based on these interesting people.
EDIT: Also, in catastrophe theory, the Swallowtail catastrophe, which has 3 control and behavioral dimension was named by the French mathematician Bernard Morin (http://en.wikipedia.org/wiki/Bernard_Morin), who is blind since he was 6!
As referenced in a XKCD http://xkcd.com/721/
I love every blog post you write and every image i see released of the game.
It's just that i've come to terms with the high possibility that i simply might not get to play this game at any point.
I'm simply trying to say that the path to the realization should be made easier for other people before they become enamored only to face the harsh reality of the last paragraph on the game's website. ;)
http://www.amazon.com/Flatland-Dover-Thrift-Editions-Abbott/...
Adanaxis[1] is a 4 dimensional space shooter- only sort of playable but still fun.
The explanation on the page takes another approach: all black and white line drawings and a lot of brevity.
But it's really a hell of a lot of fun tying to figure out how to present impossible to visualize phenomenon.
And you are not remotely too dumb: if my story didn't come through it's my fault.
But the reality is, it's still a 2D image. It's just a representation, and context and animation help you get back to the notion that it's a 3D image.
Now, think for a minute about how the screen works. There are rows and rows of pixels. Each of those rows is actually a 1-dimensional image, a slice of the whole. If you were to only see one row of pixels at a time, you'd not be able to figure out what the image is. Maybe if you knew certain parameters about the image, that it was of very low fidelity, simplistic shapes, you'd be able to analyze one row after another and figure it out. You'd have extreme difficulty just looking at a 1-dimensional image, or a serious of such, and figuring out it would be of a 3-dimensional object. To really see the image, you again need it animated. The rows are scanned out very quickly, and your brain blurs it all together.
So, when you're dropping from N to N-1 dimensions, you lose something, something that you can sort of get back if you add some motion in. When you drop from N to N-2 or more, you lose so much that you have a really hard time figuring it out.
Now we can finally come back to the tesseract. It's a 4D object. We're trying to display it on a 2D display. It's not going to work out too well. You've really got to stare at it, think about what is going on, understand that you're dealing only with a very low fidelity, simplistic shape. Analyze it, rotation after rotation, and you might be able to figure it out.
Or, in other words, it would be a lot easier if you had a real 3D display.
Adding the motion restores the subtracted dimension as time. That's why that works.
A native 4D creature would presumably have a 3D retina that can directly perceive 3D projections of 4D objects and infer 4D structure from them like we infer 3D structure from 2D projections. Maybe a tactile display could improve things somewhat (though you'd still be lacking access to 3D-internal structure), but as long as you're going through the human visual system, it takes some significant effort to reconstruct the 3D projections and then go the extra step to inferring 4D structure, no matter how good your display technology is.
"Bollocks", said Sting. "There goes my proof of the Riemann Hypothesis."
Touching all surfaces != fun.
Maybe collecting an item(s) on some surfaces could be ok.
Or a "finish line" box to go through on some surface.
It's more fun, IMO, to have specific goals.
Uninstalled for now but am excited to see where you might take it.
It's an amazing experience to think of visualizations. I ended up with a grid of grids, like you see in the readme. Each smaller grid is a 2D slice of the world, each column a 3D stack, and the set of all columns the full 4D space.