So you want to write your own language?
drdobbs.com
drdobbs.com
Also, read http://this-plt-life.tumblr.com/ and don't take yourself too seriously. Stand on the shoulders of giants and continue reaching for the sky. Languages are super fun.
A programming language is the semantics and without a strong notion of those semantics and the interactions you end up with confusion and difficulty. For an example one need look no further than Ruby's "implementation as specification" crazyness.
I won't go as far as to say that all language creators should adopt operational semantics when building a language, but if you're serious about it then you should at least investigate the process.
https://github.com/D-Programming-Language/dmd/blob/master/sr...
https://github.com/D-Programming-Language/dmd/blob/master/sr...
There's a lot of detail there, but the operation of both is straightforward.
With some work anyone can learn the material. It's not as simple as reading a blog post unfortunately, but you'll have a much deeper understanding of what it means to build a programming language.
I'm also reading the more recent Practical Foundations for Programming Languages by Robert Harper. It's written for a similar audience.
I would recommend both.
d = {}
d[key] = value
easier to read/write than (set! d (make-hash-table))
(hash-table-put! d key value)easier to read than d = {} d[key1] = value1 d[key2] = value2 d[key3] = value3
So syntax matters, but it's not obvious which syntax is best.
One reason I think that is because syntax helps develop conventions and make them obvious. If everything is an s-expr and you can do absolutely anything with macros anywhere, then two programmers might not really be able to communicate even if they are technically using the same language.
Macros are pretty much like Classes, Gotos/Loops, Exceptions, Functions, etc in this respect, the communities have mostly agreed on conventions _when_ and _how_ to use them.
I think the argument that macros will make a codebase unreadable to other programmers is largely an exaggeration to turn a pro-Lisp argument against Lisp. Its a pattern I have heard a little too often:
"C++ is powerful" -> "C++ is too powerful"
"Macros let you express ..." -> "Macros can do just too much"
Now in my non-Lisp programming, I miss macros a lot. Especially those that are built into a lot of lisps and are quite "simple" additions. The Clojure threading macro for example, or `if-let` variable binding, or the awesome xml-templating languages that are realizable with macros. On the other hand, I have seen code that - for me as an outsider - came quite close to what you describe, just that it hardly was Lisp but PHP, Javascript, etc. Macros, like functions and classes are part of the vocabulary programmers build.So next time when you criticize macros, talk about something that is worth debating, like the fact that they can be unsafe (hygiene), they are not intuitively writable like functions, they might make debugging harder, etc.
I wasn't criticizing macros; I claimed that they don't give you much guidance to any particular convention because you can do anything.
A language without conventions is incomplete, so you need to do something active to bring the conventions about. In other words, the designers of lisp leave conventions as an exercise for the reader and really offer no guidance from the language itself.
Clojure and racket are trying to address that, which is good. I've played around with them a bit, generally found them pleasant, and I hope they succeed (though I did not find anything that would compel me to actually use them for the kinds of things I work on).
It's interesting that you bring up C++. I wonder what your feelings are about people who prefer C over C++?
Guidance in a language is a hard thing to do right. I think the only reasonable way of guidance is to make good coding practice simple, limiting guidance is often quite bad [1], because while in a lot of cases it makes things easier, there are those cases where you then have to work around the limitations and this is when you get those "bug ridden incomplete implementations" of that "liberal" language.
Which good guidances from which programming languages are you fond of?
[1] now that I think about it, I do like immutability in functional programming languages - a not-so-liberal thing..
Macros in the hands of an intermediate-to-experienced programmer are powerful tools. They remove patterns from your code. They allow you to modify the compiler to efficiently run your program. And all sorts of good things.
People arguing that X "is too powerful" are saying that nobody needs a combine harvester when a team of farmers with scythes will do.
Who is arguing that?
Parsers are far from harmless pieces of logic you can just throw together. And not just because they take time to write - parsers are physically dangerous. Compiler writers develop incipient carpal tunnel syndrome trying to write parsers.
When you finish writing a parser as a language designer the problem of writing a parser for the language doesn't go away. The programming language users might want to apply transformations to source code written in the language -- which now means they need to write brand new parsers from scratch to do these transformations.
What s-exprs give you instead is the option to write a "parser" in one function call: using the read function. It doesn't get shorter than that.
Now, that's a parser that's easy to write.
edit: rewording
If you understand abstract languages, writing a recursive descent parser is a simple, paper and pencil exercise.
If you don't understand abstract languages, you should not be designing a language till you stop and learn them and you should STFU about what people designing languages should do until then.
Have you ever written a recursive descent parser for C?
I realize now what was inaccurate about what I wrote. It's that the things you have to do after you parse might be the more harmful parts. Processing the parse tree you get back.
edit: rewording
Instead, when you create a recursive descent parser, you create a series of functions called whenever a syntax element is discover. In these functions, you construct whatever your final data structures are going to be.
Of course, you still can create and return a full abstract syntax tree but one nice thing about recursive descent is that if you are only going to do a few things, you can just have those few operations in your parser and be done with it.
Really, they are easy. They are literally insignificant when you factor in all the hours you'll work on a language.
I wrote another one recently for a small side project. It took more time to write the unit tests for it. The parser practically wrote itself.
I'm egalitarian inasmuch as I believe every serious programmer ought to implement some sort of toy language at some point, but I'm not so stupid as to think that this is a good idea at all phases of a programmer's development. Beginners should concentrate on other basic tasks, even low-intermediate really should too. I wouldn't reserve this task for "experts" though, because this is one of the big steps in moving from intermediate to expert. (Anyone who has assembled the skill set to implement a toy-but-nontrivial language has assembled the skill set to accomplish a very wide variety of programming tasks. If I were interviewing someone and they could demonstrate this, I would almost entirely cease to care what actual languages or frameworks they may have worked in.)
Right, but if you just hand-write a recursive descent parser, you won't have to deal with shift-reduce conflicts. Dangling elses are trivial to solve. The nice thing about hand-writing a parser is that it lets you learn one new thing (how to implement a parser for a grammar) while taking advantage of what you already know (how to write, run, test, and debug code in some existing language).
Throwing a parser generator at someone means they end up learning the weird vagaries of that generator instead of focusing on their own language. Meanwhile, the resulting generated code is nigh-unreadable, so all of those debugging skills and nice IDE they have go to waste.
Do you know of any strategies for error reporting, or of tools that implement? I'm always on the lookout for cleaner approaches to this.
Not really.
Seriously, if you're going to get bogged down trying to get the lexer/parser to work, you're not ready to work on a full blown language/compiler. Lexing/parsing is the EASY part, as in a minute, insignificant part of the time you'll invest in the project. I really do mean that.
I'm genuinely interested by your comment. If I'm interpreting it correctly, you seem to be claiming that ensuring corner cases are handled correctly, testing, and maintaining a parser require a trivially small amount of work. What do you use to build your parsers?
I use a text editor.
Using a coverage analyzer is adequate for evaluating the thoroughness of the tests.
Yes, it all is a trivially small amount of work compared to the rest of a language project (and even compared with the rest of the compiler). You'll spend much more time just trying to figure out how to convert floating point values to strings.
I should hope not, since the source code to printf() should have pretty much the complete answer to that!
And yes, I did have to do my own float => string implementation.
One is that there is a big difference between writing a parser for a language you are inventing and writing a parser that is attempting to implement an existing language. Languages have lots of corner cases; if you are inventing the language then every quirk of your parser is correct by definition. You might not even be aware of some of the subtle choices that your hand-written parser is making.
As an example, of this, it was not discovered that ALGOL 60 had a "dangling else" ambiguity in its grammar until it after had been implemented, used extensively, and even published in a technical report. It was essentially an accident of the implementation that it resolved the ambiguity in the way that it did. So while it might not be too much work to "get the lexer/parser to work", it doesn't follow that all of the issues around parsing are trivial. There is still a lot of complexity and subtlety around parsing if you're trying to design something that could reasonably have multiple interoperating implementations.
Secondly, there is a very very seriously wide variation of lexical/syntactic complexity between languages. You can pretty easily write a 100% correct JSON parser in an hour or less (possibly much less, depending on what language you choose to write it in). On the other hand, it takes man-years to write a 100% correct C++ parser (not least because C++ tightly couples parsing and semantic analysis). Now I know this article is more talking about designing your own language, and no language will start out as syntactically complicated as C++, but empirically most of the languages we actually use have a fair bit of complexity to them, so delivering the lesson that lexers/parsers are easy in general is, I think, the wrong message to be sending.
Thirdly, there are a lot of practical considerations that can make parsing more complex. For example, take Steve Yegge's attempt to do some incremental parsing (from http://steve-yegge.blogspot.com/2008/03/js2-mode-new-javascr...):
I had two options: incremental parsing, or asynchrous
parsing. Clearly, since I'm a badass programmer who can't
recognize my own incompetence, I chose to do incremental
parsing. I mentioned this plan a few months ago to Brendan
Eich, who said: "Let me know how the incremental parsing
goes." Brendan is an amazingly polite guy, so at the time I
didn't realize this was a code-phrase for: "Let me know when
you give up on it, loser."
The basic idea behind incremental parsing (at least, my
version of it) was that I already have these little
functions that know how to parse functions, statements,
try-statements, for-statements, expressions,
plus-expressions, and so on down the line. That's how a
recursive-descent parser works. So I figured I'd use
heuristics to back up to some coarse level of granularity —
say, the current enclosing function – and parse exactly one
function. Then I'd splice the generated syntax tree fragment
into my main AST, and go through all the function's siblings
and update their start-positions.
Seems easy enough, right? Especially since I wasn't doing
full-blown incremental parsing: I was just doing it at the
function level. Well, it's not easy. It's "nontrivial", a
word they use in academia whenever they're talking about the
Halting Problem or problems of equivalent decidability.
Actually it's quite doable, but it's a huge amount of work
that I finally gave up on after a couple of weeks of effort.
There are just too many edge-cases to worry about. And I had
this nagging fear that even if I got it working, it would
totally break down if you had a 5,000 line function, so I
was kinda wasting my time anyway.
All of this is to say: I can't argue with your basic point that "getting lexing/parsing to work" for a language you are inventing isn't terribly difficult. But I disagree with your larger (somewhat implied) point that parsers as a whole are easy.> delivering the lesson that lexers/parsers are easy in general is, I think, the wrong message to be sending.
I stand by the message :-) in the sense that if a person finds lexing/parsing to be hard, they're likely to find the semantic/optimization/codegen parts of the compiler to be insurmountable.
I've written compilers for numerous languages, including C++, including 2 languages I invented, and lexing & parsing is just not that hard relative to the rest of a compiler.
So, hand-created parsers may not flag ambiguous grammars and automatically generated parsers might (I've only done hand created parsers so I don't know).
And Steve Yegge quote just shows how much abstract languages are something you need to learn rather than something you can power your way through. And plenty of good programmers can power their way through almost any other kind of programming challenge so someone who seems very smart doing a very dumb thing in parsing doesn't surprise me (I've tried that myself).
The ones coming out of the parser aren't that hard to do.
Even that might be overkill, though: a generic operator parser for unary, binary, ternary, n-ary, and so on will take about 50 lines of code. You can encode a surprisingly large number of control structures with a cleverly crafted precedence parser.
The programming language users might want to apply transformations
to source code written in the language -- which now means they need to
write brand new parsers from scratch to do these transformations.
That would be Doing It Wrong. Tools like clang-format (source formatting) and clang-modernize (source transformation to use new language features) use exactly the same parser library — among other things — as the compiler proper.http://tratt.net/laurie/blog/entries/parsing_the_solved_prob... ltu discussion http://lambda-the-ultimate.org/node/4489
Offhand, I'm not aware of any real-world language with lots of users that has a generated parser.
I use Haskell and Clojure happily.
Sounds like petty nonsense to me.
While using s-expressions is obviously the right thing to do if you are writing your compiler in some dialect of Lisp, it may not be the best choice if using another language.
In particular, I have past experience from writing several toy programming language interpreter and compiler prototypes in Haskell. Representing the abstract syntax tree with a tree structure and sum types is easy and convenient and writing the actual parser (using e.g. Parsec) is trivial and doing a pretty printer isn't hard either (using Hughes-PJ pretty printers).
If you have not tried it, I recommend doing a small programming language prototype in Haskell. It's a very good exercise and really fun.
But your argument about this having to do with what compiler one is using doesn't make sense to me. S-expressions are easily parseable in virtually any language. S-expressions are always going to be one short-cut around the problem of deciding what syntax your language should have (my object is this short-cut may not help your language in the end - your S-expression language will be considered less-than-understandable by the same reasonably large group of people who consider LISP less-than-understandable).
For example, Google give this complete lisp interpreter in c:
http://www.umcs.maine.edu/~chaitin/lisp.c
Haskell may have facilities that make parsing any language reasonably easy, sure. But I have news, parsing language is easy once you learn a bit anyway.
Representing tree structures like abstract syntax trees is really easy and convenient in Haskell. The traditional example, curried λ-calculus with integers looks something like this:
data Expr =
Constant Int |
Identifier String |
Application Expr Expr |
Lambda String Expr
Haskell makes it easy to handle such tree structures using pattern matching. Of course it is at least as easy to represent s-expressions with a similar tree structure. However, there are multiple benefits of using a tree structure like that, for example you will get a compiler warning if you forget to handle one or more of the possible cases in a non-exhaustive pattern match.It is also easier to write a parser and pretty printer (using Parsec and Pretty combinators) to convert that tree structure to/from human readable/writable strings (ie. program source code) than it is to convert s-expressions to such a tree structure.
So while using s-expressions is certainly possible, in a nicely typed language like Haskell, it will be nicer to have a proper syntax tree data structure and the advantages of s-expressions are not really there unless you are writing an interpreter for a homoiconic language like Lisp or Prolog.
The way I usually start a programming language project (I do lots of those) is writing "programs" by specifying syntax trees for test cases in Haskell using literals and then running them through the interpreter/compiler/type checker. Only when I have something that actually works (and developing and debugging by writing the tree structures becomes unwieldy), I start thinking about the syntax and write the parser and pretty printer.
So if you're using a host language other than Lisp to implement your compiler/interpreter and your source language isn't homoiconic, using s-expressions as your internal program representation might end up being unwieldy. The syntax of your source language is pretty much irrelevant in this discussion, but writing a proper parser to produce tree structure might make sense rather than reading s-expressions.
Does my explanation make sense to you? If you have any questions, don't hesitate to ask.
Here's a few of my toy language projects for your enjoyment, you'll find examples of the things discussed above there:
https://github.com/rikusalminen/funfun LLVM compiler for a toy functional programming language (with type inference!)
https://github.com/rikusalminen/slolog Prolog-esque logic programming language
Well, parsing S-expressions is easy in most language. Unless somehow parsing an S-expression is hard in Haskell, it doesn't matter whether parsing easier. Normally, it just means both S-expressions and generic parsing is easy.
Your overall argument could better be written "S-expressions aren't part of the particular syntax transformation method I use." OK, sure.
An S-expression based interpreter is still pretty darned easy to write (unless Haskell has weird barriers that other language don't have, if so, it doesn't reflect well on Haskell).
> An S-expression based interpreter is still pretty darned easy to write (unless Haskell has weird barriers that other language don't have, if so, it doesn't reflect well on Haskell).
Oh, I knew I was too Haskell-centric in my answer because you missed my point entirely.
You can write an S-expression parser in Haskell, it's just as easy as writing it in any other language. But this wasn't the point at all.
Using S-expressions as the program internal representation just doesn't make sense in Haskell. You can do it and you should do it if implementing a Lisp dialect or other homoiconic language, but in general, it's a lot better to build a proper tree structure. The major advantage of s-expressions in the Lisp world is not really the syntax, but it is an universal tree structure.
Same thing applies if your host language isn't Lisp and you have a proper abstract syntax tree structure (either enums + unions or a class hierarchy or whatever). You can parse s-expressions but you need an extra step to get into the tree structure you're going to be using internally.
Your impression that S-expressions are hard in Haskell is just incorrect, my point was that there are better facilities for tree structures and parsing than S-expressions are.
As I said first thing in the earlier post... my argument isn't really about syntax, it's about the internal program representation.
And if you really want to dive down that rabbit hole I think you have to establish that prefix is better than suffix as well. I'm somewhat dubious of even this claim, since I find suffix easier to reason about. But maybe that's just me.
I think looking at pros and cons (in the abstract and in people's heads) of prefix vs. suffix could be interesting. What I like about suffix is that you can treat it as a stack. What I like about prefix is that I know what kind of node I'm building as I consider the arguments. I've not done enough of either to have much opinion on which matters more (some lisp, some rpn calculators, but not enough). I certainly wasn't agitating for prefix (in particular) above.
Note that English itself is an infix language: "Bob likes Clara" (SVO, infix), rather than "Likes Bob Clara" (VSO, prefix) or "Bob Clara likes" (SOV, suffix). A cursory search tells me SVO and SOV cover 75% of all languages. It would be interesting to see if people speaking SOV languages would prefer suffix notation. I would expect common patterns in (unrelated) world languages to loosely mirror natural dispositions towards syntax. In practice, that's probably a hodge podge of prefix, suffix and infix depending on whether you're dealing with verbs, connectives, prepositions, etc.
Of course, usually there's an implicit subject (receiver): this or self. In a language like ruby, which is very very object oriented, and has a similar thing where you always have a receiver to any function call, every instance has a certain set of stuff (the Kernel module) mixed into it that allows for general tasks to be treated as an implicit receiver. It works pretty well for solving this problem on the other side.
Take for example a common prefix notation: (< a b c d) this stands for "are all increasing?"
Since none are really the subject, most Java-like languages (if they had this at all) would have to invent a subject Integer.areIncreasing(myList). No longer does this give you a valuable subject, just a made up subject.
Certainly some operations (mostly arithmetic) are easier on the eyes since we've had a lot of practice with it.
Whenever I do arithmetic, I use threading macros to make it easier to read. Suddenly, it reads like infix, but with more flexibility.
(+ 4 (- 1 (/ 4 2))) ;; what?!
becomes
(_> 4 (/ _ 2) (- 1 _) (+ 4)) ;; ah
In infix, it would be:
(1 - (4 / 2)) + 4
The threading macro isn't quite as nice as the default infix, but it allows for both notations.
I think the second reads very well all things considered, start with 4, divide by 2, subtract from 1, add 4. (_ is the placeholder).
Re your example with <, the 'natural' object oriented way to do this to me would be to treat the list itself as the subject. [a,b,c,d].isOrdered() say. To the fact that doing it this way in java would be incredibly ugly, I'll only say that I'm not even remotely a fan of java or, for that matter, C++/Java/C#-style static-typed object-orientation.
As to the are increasing, yes, I suppose the list itself would be a more natural subject.
This is why I love macros, not really infix or prefix specifically, because a macro makes it trivial to just have this:
(. [1 2 3 4].isOrdered)
turn into this:
(isOrdered [1 2 3 4])
That way both the human and the compiler get their preferred view.
When you're dealing with human interfaces, existing convention counts enormously.
There is a reason we don't program in English, and keep inventing new programming languages. English is poor and ill suited for the problem, even though it has enormous existing convention.
Wait, if you say "just don't do it, learn LISP instead and just customize your stuff", well that is good advice, OK.
Still, learning real language construction tools is a cool thing. It's mainly cool in the long, miserable, thankless journey way the article describes yes. But beautiful still. Nice syntax the way human like to read has had a long, successful history. But LISP has had it's moments too...
This also means that there can be multiple concrete syntaxes for a language: e.g. for Python, you can use the standard syntax, but you could also use s-expressions, without changing the semantics one bit.
s-Expressions are not the same as LISP sure but I don't think you can say they are orthogonal either. They are a key aspect.
Sure, you can have a non-LISP s-expression language but the boundary between this and a subdialect of LISP is going to be porous.
The strengths and the weaknesses of LISP, as far I can see, come because it is so easy to just create a mini-language, a sub-dialectic to do this and that.
I'll assume people know the strengths (and I'm the one say them most eloquently), I'd mention simplicity, flexibility, recursion, homoiconity, etc.
I'd say the weaknesses "easy wheel reinventing", which has resulted in many half-formed wheels and few canonical wheels.
So to get back to syntax, what's nice about a "strong clear" syntax like infix math or c-style function declarations is that they make purposes clear and make boundaries clear. The useful of designing a "real language" is doing that. You can do everything with s-Expression but if it just your new language for doing X, you'll putting forward your purpose in a loose, flabby way. If you expression-language isn't going to be just rolled into LISP, it will just have all the weaknesses and of the strengths of LISP.
I wouldn't call it jumping through hoops though. Rather, for me, it's a natural consequence of separation of concerns. I try to build parsers that only know about concrete syntax. A later pass over the CST is responsible for building the AST, which prevents coupling of the parser to the abstract syntax.
YMMV. There's more than one way to skin this cat.
I've been writing my own toy compile-to-js language after reading the book: https://github.com/cosmith/panda (I might have to change the name though, I recently discovered http://yesco.org/panda.html ...)
The demo doesn't show much more than hello world, because that's all there is at the moment - the focus has been on building the end-to-end toolchain and I am now filling out the features, but good suggestion going forward.
It seems like you have a good head start already, I hope you still find something interesting in there. If not, you can always ask for a refund...
The best of both worlds is a library like Parsec in Haskell, which lets you write in the native language, but feel like you're writing in a DSL. Parsec is a breeze and easily my favorite thing with which to write parsers...
I guess if I'm trying to be more clear I'm glad to see this perspective expressed, since it's a relatively rare one to see expressed authoritatively. There are a few topics in parsing that I don't think get enough discussion.
Like, my pet peeve is people thinking a naive implementation of the packrat parser is guaranteed to perform better than a plain recursive descent parser. In reality you might just be trading explosive memory growth for algorithmic steps. In a lot of cases that's actually slower.
Edit: also your lexical spec is much less likely to change than your grammar is.
perhaps just that it's important to keep in mind that computer systems are things we've worked out for ourselves. these notions of "lex" and "parse" are not things given to us by nature...
...although, they do kind of do fall out the circumstances of (1) needing to emit x86 instructions and (2) the preference for writing programs in text editors. the second point gets a lot of discussion what with ideas about editors understanding parse trees and all, but i wonder what happens to the whole lexer-parser dichotomy if we keep 2 and periscope our notions of hardware. does the need for tokenization appear as a result of something fundamental to von neumann architecture, or is it just a result of currently-vogue instruction sets?
ah well, back to making things happen with the tools at hand.
It's an interesting accident, to me at least, that this separation turned out to be both optimal and useful.
Like, seriously: what are you trying to achieve by writing your lexer by hand? Your result will be both more difficult to maintain and is pretty much guaranteed to be slower than the output of a tool like flex. At least when people throw away the advantages of parser generators and write recursive descent parsers they gain the ability to have "easy context sensitivity" (which makes implementing many languages much easier), but I don't see why anyone would ever hand write a lexer. "I know how it all works" is also fine, but in that case you write your own lexer generator tool, you don't skip directly to the lexer (unless you are doing your first one as a "homework assignment"). If you don't like the input syntax of your lexer generator, there are many to choose from, or maybe you write one yourself, but that's no reason to switch to something that is not only going to be more verbose and error-prone but will also be slower.
(afterthought: I guess an interesting analogy: you don't lay out a hashtable by hand, like in a C initializer list in your source code that has a large number of NULL entries with only a subset filled in, already in hashed order; you instead write a hash function and let the computer reorder your entries for you. Manually hashing the values feels "hard core", but offers no advantages, and means you have to throw away all of your work and start over when the size of your table changes. Doing it by hand is also strictly grunt work: you don't gain anything by having placed it by hand other than the possibility that you made a mistake somewhere and now your element will never be found. And if later you want to try different hash functions or different search algorithms--maybe you are willing to pay some costs to get range queries, and end up using a tree--you can later do so without changing your input files. You should think of your lexer like a really complex data structure tied to an algorithm that always has the abstract interface "get next token".)
Yes, I write my own hash tables also for the same reason (so they support incremental computations).
You still then need to just the extra boilerplate per element. If you use a tool, you are literally looking at just "keyword <space> code when that keyword is pressed" without any surrounding "how to check if it is that keyword". This is easier to write and easier to maintain, in addition to the advantages I discussed earlier.
> In my case, writing the elder by hand is necessary because I have to memoize token identities (and all the parsing/typing info attached).
If I understand what you mean, then this is trivially done with most existing tools as part of your token rule (retired an interned string, which you can use an existing data structure for). If not, then you would first write a tool. Again: it may feel really "hard core" to write a lexer, but it is repetitive code that a good design factors out into a lexer generator.
> Yes, I write my own hash tables also for the same reason (so they support incremental computations).
Careful: I imagine you mean to say you write your own hash table library/compiler, which is different from laying out the hashtable by hand. I have also written my own hashtable for many reasons, but I would never sit down with an array literal and manually put the entries in there by hand: even if I don't make any mistakes, it is a pointless waste of my time that is trivially automatable using a computer.
As for incremental lexing, you need to tell if your tokens pre-existed as the same kind (not necessarily the same string!) before the edit or not. It would be trivial to add this to a generator, but how would it then feedback the signals needed to take advantage of the memoization (e.g. by providing a persistent token ID that can unlock pre-existing information about the token). There are simply no standards for that.
In most of the professionally written compilers (e.g. scalac) I've worked on, lexer and parser generators aren't even used, and it really isn't that big of a deal to write these in code; you also get the benefit that the same language is being used. This becomes especially true when IDE services are considered, whereas most generators are pretty much limited to batch applications.
> I have also written my own hashtable for many reasons, but I would never sit down with an array literal and manually put the entries in there by hand: even if I don't make any mistakes, it is a pointless waste of my time that is trivially automatable using a computer.
I see your point, but it really depends on the key space you are optimizing for. You might just put the elements in by hand if a generic algorithm isn't really called for.
I've only done it a couple of times with relatively simple syntaxes so YMMV.
I found his explanation on how the lexer/parser for the templating language used in go http://www.youtube.com/watch?v=HxaD_trXwRE was created much easier to understand than other media/literature available online on the same subject. Hence my appreciation of his work. :)
I guess because '+1 I agree' or variations on it aren't appreciated here. That's my impression of this community, anyway. A post usually needs more meat, like the way you elaborated on your OP.
That said, now that my language's grammar is stable and I have a better understanding of lexing and parsing, I'm thinking about ditching Flex/Bison, mainly to achieve more descriptive error messages.
I've playing with PLY* for fun, but I'd like to try something else in C without going back to flex/bison.
Programming languages don't win because they are better qua programming languages. They win because they solve one problem really well that others do not. Ruby (+ Rails) -> building structured web apps. Javascript -> Being there. C -> Being portable assembler. Java -> C with garbage collection.
Consider the greatest language ever, Lisp (I hate it, but I recognize it's power.) The reason it's never taken off is that there is no one big problem that it solves that other languages can't solve easily enough.
The bad news for a lot of the better, smaller languages out there is that the newer problems are often solved in libraries and momentum (tooling, deployment support, etc.) in the big languages is huge.
That assertion's got more holes than emmental. Where does Python fit? C#? Javascript and Objective-C don't really "solve one problem really well", they're the only fucking option in their space. Java was not and has never been "C with garbage collection", the syntax is the only thing it got from C.
The language being great at solving a specific use case is definitely a boon and increases its chances (witness PHP or Lua), but it's nowhere near sufficient (Tcl lives in the same niche as Lua — lightweight, extensible, multi-paradigm language for embedding in and scripting of native codebases, predates Lua, and is considered by many of its lovers better than Lua, yet it's dying its slow and protracted death)
> The reason it's never taken off is that there is no one big problem that it solves that other languages can't solve easily enough.
The reasons it never took of is a combination of little advertising/pushing (compare with java), and highly fragmentary communities (the community unit of Lisp, as those of mages, is 1) leading to no corpus of code.
> The bad news for a lot of the better, smaller languages
And yet there's never been more uptake in new languages.
Maybe, but your counterexamples don't seem particularly convincing.
Where does Python fit?
Originally, a readable scripting language.
More recently, a language for back-end web development that doesn't ram OO down your throat.
Also carving out something of a niche as a general purpose scripting language embedded in other applications instead of a custom macro language, like Lua but many more people have prior experience programming in it.
C#
Similar strengths to Java, but with a lot of useful extra features, without most of the limitations that should have gone away a decade ago but didn't, and with a runtime environment that is available by default on Windows.
The reasons [Lisp] never took of is a combination of little advertising/pushing ... and highly fragmentary communities ... leading to no corpus of code.
Also, a highly uniform and generic structure is not always an advantage in a programming language. Sometimes it's better to have things that are different obviously look like they're different.
It also need to be an interesting thing to brag about, but, honestly, just getting the first bit is enough challenge....
No, it just needs to be convincing. Plenty of convincing lies (or unproven claims) are used to sell programming languages.
Even when I disagree with the propaganda of a language community (lookin' right at you, Node), there is enough truth that it made it through that gauntlet. In that case I'd argue it isn't that they lie about Node, it's that they lie about all the other languages they putatively compare themselves to. Apparently that strategy does work....
Of course, that discounts Clojure, which is showing Lisp's power to a new generation, in an environment they can relate to (the JVM).
Since then, I've been looking for a language that really offers all the bits that would make for a truly compelling Obvious experience without having to write it as a "framework" and it's pretty difficult to find something that really hits all the points well.
I haven't ventured into building my own language yet, but it's awfully tempting.
"Being portable assembler" is not solving one problem at all, it is one of the most general things you could cite. That literally is being a better language.
Java took millions of dollars of marketing to make it popular, people didn't just suddenly flock to it because it was C with garbage collection (which was already a solved problem: see C).
Perhaps lisp "never took off" (seems like it took off pretty well to me) because it isn't the greatest language ever? Lisp barely is a language, it is more of a toolkit to build a language with.
Could you please explain what you mean? C is the only language I know in any depth. Beyond a basic description, "garbage collection" is a fairly alien concept to me.
Probably less than 100 people have developed for the language (mostly just tweaking the provided applet code), but the goal never was to unleash a new language onto the world. The aim was to provide a rock solid platform for our product that allowed people to customize the applets if they wished, and it achieved that.
I would recommend people build their own programming language simply for the hell of it - it's challening, fun, and could come in useful in future.
Also it won't take "years" to get a working prototype. You can get something working in less than a month. It will obviously take a lot longer to get it stable and bug-free.
It all depends on the language. Tiny domain specific languages might only take hours, under the right circumstances (for an experienced language implementer).
When someone says "years", I assume they mean an industrial strength general purpose language.
Writing a compiler is a lot simpler than people might think. I used "Practice and Principles of Compiler Building With C", which explains things very well. It seems to be out of print now.
Of course, where this dream get killed is when I'm interested in do it in C, not in .NET, or need a VM (or not). But when I see julia/GO/lua/nimrond and think "Hey, I could build on that" but is too highly coupled and then the option is do everything from the start...
Light syntax is useful for readability. I like it when I don't have to end each line with a semicolon, because that's just noise meant to spoon-feed the compiler. However, I hate it when the grammar of the language leads to awful gotchas. And sometimes visual clues are useful, again for readability.
Since we are on the subject, I hate CoffeeScript.
I was lucky in that Zortech C++ came out just as the market for C++ exploded (and it might even be that ZTC++ was the case of that explosion).
http://www.fastcolabs.com/3019948/more-about-d-language-and-...
That said, you're right. Rust and Go both have momentum, and they've both had big backers behind them.
For another company currently using Rust despite our frequent warnings, see OpenDNS: http://www.opendns.com/
http://www.acooke.org/lepl/intro.html
A quick example:
https://gist.github.com/rch/8791893
Edit -- I guess not many people agree with me:
fn myfor(&init, &test, &incr, &body)
*init
while *test
*body
*incr
var a
myfor a=0, a!=10, ++a
print a
& creates a zero-argument lambda function out of the argument. * is sugar to call a zero-argument function.Also:
fn set(&x y)
*x = y
set a 7 # Set variable a to 7
It works because when variables are evaluated, the result includes both the value and the address from which it originated.Anyway, creating a language is one thing. Creating a fast compiler for it is quite another. It's impressive how well v8 works for the dynamic language javascript, but the amount of work embedded in it is daunting. On my list of future projects is to try to make a simple SSA-based optimizer.
Is there a good overview comparison of strength/weaknesses of what's available (blog post, academic journal don't really care)? I mostly know stuff exists because I've heard it mentioned somewhere (Flex/Bison, yacc, using Prolog :P) and it's not the easiest thing in the world to make an educated decision.
My current plan is to stick with ANTR and muddle through and build a prototype then spend a day or two researching alternatives and seeing what comes up but if someone could cut down that research time I'd be thankful :)
The easiest start would be "Compiler Construction using Flex and Bison" by Anthony A. Aaby, available as free pdf, and for adding LLVM to the mix the link would be: http://gnuu.org/2009/09/18/writing-your-own-toy-compiler/
There needs much more to be said, e.g. links to such languages which were written in a day and are not necessarily lisp or scheme. That would be too easy.
This article seems like the perfect antidote to the usual "here's the dragon book" article.
Articles that point you to the dragon book, give a few ideas of what parser and lexer are, and then turn you loose are just terrible. They are look articles on "how to build a house" that focus on "here's where to buy a backhoe, here's where you can concrete, etc..."
Essentially, designing your own programming language is a difficult and in many ways, bad, idea. But what you to have a ghost of a chance is "what choice should you make, what will it feel like" narrative (there should also be "what are the milestones" but given programming, that will sadly be too variable to predict).
This matches Walter's experiences, and not only his.
After all, it's just an article, not a comprehensive tome.
Minimizing keywords is important not because of a word shortage, but because of an overlap with words the programmer wants to use. It is obvious that if you make "i" a keyword, someone will likely murder you. But there's tons of grey area where you might be stepping on toes and getting in the way, so minimizing the amount of toe stepping is good. Especially since there is absolutely no reason to have lots of keywords.
Given the context I think it isn't so much that Walter is saying you can't have good error messages without semicolons. He's saying you can't have good error messages without redundancy (in this example a statement terminator).
That is what he said though. I understand it is one example for a larger point, but it is an example that doesn't support that point at all. It is pretty hard to judge the overall point when the example is nonsense.
Your goal is to write a whole programming language.
Calculating where each statement starts and ends in order to serve a good error message is misdirected effort. Just use a terminating character, and use the standard one: a semi-colon.
Significant whitespace is popular as well. You can argue all day about it, but at the moment I think making a language "look like python" is the safer bet for a new language.
His argument is essentially against something like Lisp or Forth where you have such a paucity of syntax that many erroneously written statements are syntactically valid and make it to runtime.
But the middle ground are languages that can detect a syntax error, but can't figure out exactly what it is. You don't get an error message saying "You should have a semi-colon here, want me to insert one?" Instead you get some vague message like "didn't expect this keyword here" a few lines after the missing semi-colon.
For the language I'm working on, I had started with significant whitespace. Then I realized that it would be a pain for things like anonymous callbacks (the kind of thing JS code is littered with) and that it was distracting. At least when you start, don't get hung up on the syntax, focus on basic things. What's important is what you are going to do with your AST, the lexer/parser part are the least important areas, unless you are doing a "syntactic skin" over a language (eg, coffeescript). You can always change the syntax later.
And if we mean "significant whitespace" as in "newlines can act as statement and expression terminators" (since we were discussing semicolons as the alternative) we can also add a ton of other languages, like Ruby, JavaScript, Go, Scala, Visual Basic and Lua.
I agree with newlines vs semicolons (though I've always been told to write Javascript with semi-colons, and that's how I have encountered it in the wild).
I take your point about Haml, though Sass is actually Turing-complete, so I almost feel like it belongs in the list despite being really off-the-wall.
And I was only choosing from reasonably popular languages (so things like Boo are out even though they'd help my numbers). There just aren't that many mainstream programming languages out there. Four in a category seems like a pretty fair number to me. You could just as easily say functional programming isn't a thing if four mainstream languages is considered a paltry showing.
my_func_with_callbacks(arg1, def(x):
foo()
bar(),
5)
would be a pain in terms of defining sensible rules and ensuring they are parsed correctly. So right now, I'm going for something closer to Ruby syntax. But it may just be a symptom of a lack of imagination. I'll remember to investigate Coffeescript when I revisit the syntax. setTimeout ->
doSomething()
doSomethingElse()
, 1000
I'm not terribly fond of this, personally, but it does solve the problem. I think in a language without a legacy you would just tend to avoid making callback arguments come before non-callback arguments and things would look a lot nicer.But it's optional in Haskell's case.
How?
Why Python? Clojure and Elixir are two new languages with growing communities and they look nothing like Python.
"The principles are rarely orthogonal and frequently conflict."
Producing genuinely useful error messages at all requires a complex parser, IMHO. It's not computationally obvious to look at a line of code and say 'actually you just missed this one character'. Requiring a terminating character gives you at least a sanity check starting point to work with - it alone will catch whole categories of errors.