Someone could easily take Myst, (maybe Microsoft or Sony?) and put a good, updated version for ps4 or xbox one or even wii u and sell it for maybe $9.99.
Do you know how cheap classic books are at the bookstore? You can get books by Charles Dickens for like 5.99. If prices go down for video games, an Xbox one compatible set of classic games like Myst from that era would be insanely cheap. I'd buy instantly. I wouldn't have to buy another game for like 10 years, I'd be so busy.
http://www.gog.com/game/myst_masterpiece_edition
Or you could just Google "no-intro $game_console_of_choice" and get the entire library in minutes that way...
I wish someone would make a realRiven, etc.
http://www.gutenberg.org/ebooks/author/37
of course the library also has tons of free literature for you too.
Nintendo would still be able to make tons of Zelda games, it's just that there would be good competition with several hundred other studios making Zelda games. They would probably even do a better job than Nintendo and make the top-selling Zelda games.
This is reasonable as a design goal, if you're taking into account risk (I make 10 games, only one meets any success - is the cost of development the money invested only in the one game or also in the other attempts that - for whatever reason - didn't catch on?). I'm leery of it as a hard and fast rule, because it is way to hard to say what costs actually are (/ should be).
Maybe. I trying to argue that this meant copyright should be longer, I was trying to make sure our discussion was fully informed.