>1) People seem to balk at paying >$5 for a mobile or tablet game. (With some notable exceptions.)
2) The $0.99 or $1.99 price point is not financially viable for most games.
This sounds like: I want to sell for $5 but customers won't buy my product at that price.
Well, in that case your product, however much your toiled and however much you spend to make it, is not viable?