Markdown source for Michael Abrash's Graphics Programming Black Book
github.com
github.com
Github's preview mode doesn't render it correctly and I can't find anything about it in Github's docs.
Here's the source:
---
title: Michael Abrash's Graphics Programming Black Book, Special Edition
author: Michael Abrash
date: '1997-07-01'
identifier:
- scheme: ISBN
text: 1576101746
publisher: The Coriolis Group
category: 'Web and Software Development: Game Development,Web and Software Development:
Graphics and Multimedia Development'
chapter: '01'
pages: 004-019
---
https://github.com/jagregory/abrash-black-book/blob/master/s...A question to anyone on here who has published a technical book, where at least one of the shipped formats was page-based (real paper, or just PDFs): did you, or your editor, do much proofing and fixing to get the content "pretty?" (No hanging lines, no rivers, etc.) If so, do you think your choice of working format affected how much work this was?
I found that I could not layout and formatting I wanted and when it came time to officially roll-out the release (a bundle of PDF, epub, and mobi) I opted for InDesign to avoid weird breaks and gaps.
Only remaining place for software rendering seems to be the embedded world. But if you are trying to make quake-level graphics on an µc then ... you are being awesome :)
www.renderingwithstyle.com/post/74997233849/ten-things-you-should-know-about-shaders
I've learned a lot about what to optimize how to go about it and when to optimize from reading his book and I use a lot of this insight even now when working on performance optimization for web applications.
Together with SICP, it's one of the books that influenced me the most.
https://github.com/jagregory/abrash-black-book/issues
Do you have Pandoc installed?
I had a desire to read the book over Christmas, but found the PDFs really weren't very useful for reading on my Kindle (and the book being out of print meant it wasn't feasible or cost effective to acquire the paper version). As always, the perfectionist in me kicked in and I spent much longer than necessary converting it, so figured someone else might be interested in the fruits of my labour.
Would there be a chance to get it in print with Abrash's permission?
Bur for graphics programming, Foley and Van Damm is probably the canonical text - now in 3rd edition. http://www.amazon.com/Computer-Graphics-Principles-Practice-...
In any case some of the "GPU Gems" [1] books are worth a read.
[1] Available for free on nvidia' website these days: http://http.developer.nvidia.com/GPUGems/gpugems_part01.html https://developer.nvidia.com/content/gpu-gems-2 https://developer.nvidia.com/content/gpu-gems-3
[1] http://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenin...