As designers/developers or creative people in general, it's natural to think of our creations as art, they are.
But when it comes to art that has a concrete function, like websites, I find it helps me to remember that the average user will not be coming to a website I build for the sole purpose of marvelling at that lovely gradient that I made or that Ajax UI element that took me hours to put together. They're coming to the site to use a service or obtain information. That's all they're really interested in.
I'm not trying to say that the prettiness of the site doesn't matter, it does (for some sites more than others). But it's secondary to making sure the site is usable/accessible, making sure the visual design doesn't get in the way of what your users are trying to do. I'd also include in this making sure the design conveys the image you're tying to get across. That's part of the design not getting in your users way.
Users by and large will not squint at your visual design like you do and critique it in anywhere near as much detail as you might.
I couldn't find a link to your site, so I can't figure out where you fit in.
For design, go usable first, then dress it up. like building a house, foundation, make sure the door is in the right place, you've got a nice driveway, etc. Get a site people can look at. Then add the layers of 'design'.
Take a look at apple.com (the mac page is probably better than the home page for a comparison http://apple.com/mac). As usual via their minimalism, there is a ton of design, but you almost want to click on stuff. Compare it to linux.com, less enticing, then try microsoft.com.
I personally fall victim to overloading people with content, and not giving enough direction. Less is often more.
But yeah, that's taste, and varies based on who your customers are. Functionality matters to everyone.
- Assuming it's the first time someone visits the site, he has to know that what he wants is to be found there. That requires design.
- Someone new to your site will give it roughly 1 second before he decides whether it is any good or not. I'm not making this up, it's been proved in many studies. Taht's design.
- If you're selling something, physical bits or thoughts, you need to convey trust in what you're selling. That's design.
Not that when I talk about design here I'm not so much talking about nice colors and fancy gif's but more about things like overall style, usability, etc.
In actuality, web sites are much more like billboards that people pass by on the highway. If you get 1 or 2 seconds of quality interaction time, you're ahead of the game.
I've heard of designers literally squinting their eyes and walking by a monitor quickly to test what kind of impression the site has on the new viewer. For most sites, it's not so good.
Trust us when we say it matters a lot.
It might matter if you are a shop perhaps, but otherwise do people care as long as it has what they want and of course it does not look absolutely awful, but not absolutely sharp either.
Google is another prominent example, it looks like it was just thrown together, but in reality it's highly designed to look simple. Did you ever notice the dropshadow in the Google logo? Did you know that the blue line at the top has been chosen as the best one out of 45 shades of blue?