The hardest computer game of all time
slate.com
slate.com
http://www.spacechemthegame.com/
Surely a bit less difficult than Robot Odyssey, but immensely enjoyable nonetheless. I finally forced myself to uninstall it after spending waaaay too much time hyperoptimizing my solutions against the online leaderboard... it was rather addicting. :)
Incidentally, I didn't realize that he was the creator of Infiniminer. For those unfamiliar with the game, it is what inspired Notch to create Minecraft.
I'm glad this guy went into game-making.
On another note, the histograms you get after beating a level are the best high score screen implementation I have ever seen. I gush over them whenever I get the chance.
I have (or had, I guess) the same sort of response to the score screens at the end of a Firefight game in Halo ODST. It would show you charts and tables for your progress through waves, your weapon usage and kills per enemy, a graph of your deaths, etc. Every game should provide stats like that.
It's bizarre that this guy would refer to something so obscure as famous, and yet I knew exactly what he was talking about (put mouse over 'email'):
Also, an ASCII guide to gates:
output input(s)
+
NOT --o< |--
+
-+--
OR --( (
-+--
-+--
NOR --o( (
-+--
--+--
AND --( |
--+--
--+--
NAND --o( |
--+--
- +--
XOR --( ((
- +--
- +--
XNOR --o( ((
- +--
{C,P,N}MOS transistor implementations are exercises for the reader. :)Neat read (I never coded for Apple II):
https://en.wikipedia.org/wiki/Apple_II_graphics#High-Resolut...
Spoiler: Vg'f onfvpnyyl cebtenzzvat n uggcf://ra.jvxvcrqvn.bet/jvxv/Gnt_flfgrz
I've always been surprised how obscure it is. Never did clear the thing but I finished at least 80% of it before I was 14. I must be a lot dumber now.
Edit: I just gave GATE a try. Ugh, I can't get past level 15.
The signals puzzle in level 5 was as far as I could get... but it got me hooked on algorithmic problem solving.
Edit: to get an idea of the complexity of the puzzles, here's a link to a walkthrough of level 4:
I have yet to see a current-gen game with as awesome a circuit wiring mechanic as RO.
So I did CS & Eng, the courses we had that covered parameterized digital blocks (& Verilog/VHDL) were ECS 154A and B
But man the hitchhiker's guide text game was impossibly hard.
>Take tea
You cannot take that.
>I You have:
No tea
>Drop No tea Taken.
Brilliant! :DThat's how you do it?
Thank you for that!
While it is commonplace to complain about the youth an how spoiled they all are we should remember that young people today have a plethora of ressources at their hands and if pointed into the direction of the nearest hackerspace, or community garden or similar open and encouraging environment, they can do and learn whatever they want.
All we as parents and grown ups have to do is to point them to these opportunities and to encourage them to explore their talents.
I think all we had access to were cracked versions in Juneau, Alaska where I grew up (I remember it as a "Black Bag Crack"), so I don't think it was possible to finish the version I played. Regardless, in 4th grade I loved it, but I don't think I actually got that far.
However, I realized later that it had given me the foundation of my understanding of digital logic. It's kind of awesome when I think about that.
I created a parallel to serial and back set of chips to create a remote control system to get through the invisible maze level.
I played this on either a Tandy color computer 2 or 3 ... not sure which. I wonder how many engineers/programmers this game created. Such great memories.
The gameplay isn't particularly innovative though, and it didn't sell well.
https://archive.org/details/apple-ii-disk-collection
Just need an emulator.
And a scan of the manual:
https://archive.org/details/Robot_Odyssey_1_1986_Learning_Co...