To disprove that math isn't useful for programming, I don't think anyone has to look further than the source code for Doom [1]. Math tricks were integral to making that game even work back then.
And how are you planning on doing that if you have no understanding of Maths?
But Doom and early Quake are bad examples of why math is needed. Those were ground-breaking games. Their math has been encapsulated and turned into libraries and things like DirectX and OpenGL. Today, you generally just take a physics engine and 3d engine off the shelf and tweak it a little here and there.