The profit is split between you and The Game Crafter equally (50% each).
I would rather have this priced in to their production costs.
The profit is split between you and The Game Crafter equally (50% each).
I would rather have this priced in to their production costs.
What really matters to me is how the licensing is handled. I.e., as long as I own full rights and can pull my game out of their system whenever I want (i.e., if I find that my game is popular enough that I think I can self publish or if I find an established company that wants to buy it), then I don't really mind that they take such a large %. It's still a cheap way to prototype and sell to real game players to get feedback. :)
Anyway, this sounds awesome, but now it means less sleep for the next couple of weeks while I pull all those random scraps of paper that make up my game ideas into something more formal. ;)
Keeping the rights, having full control on publishing/unpublishing your stuff, and non-exclusivity are the three most important requirements when using these kind of services.
Any of these services (with the requirements stated above) is just another outlet - another opportunity to reach more people - and there's no reason not to join.