The world's first holographic gaming system [video]
openvolumetric.org
openvolumetric.org
http://www.extremetech.com/gaming/174772-voxiebox-a-real-lif...
I don't see how this technology can really scale very well. The plane that you project on has to move through the entire depth, so if you wanted something that was deeper than the 4-5 cm in the demo video you'd have to really increase the speed, or you would start to lose the persistence-of-vision effect that makes it work.
Edit: I found this video of a TEDx talk the team did, it's pretty interesting. Their original prototype projected onto a sweet potato. http://www.youtube.com/watch?feature=player_embedded&v=Tdta2...
According to this video Ken Silverman (of BUILD engine fame) is on board, which is pretty huge.
I always get a bit suspicious of claims of commercial holographic displays due to the data requirements, if nothing else. Here's an analysis from the MIT Spatial Imaging Group, for instance.
"a hologram of dimensions 100mm by 100mm and a viewing angle of 30 degrees contains approximately 25 Gigabytes of information, or the equivalent of 25 billion samples of information - all for a single frame. In order to update such an image with 8-bit resolution at a rate of 60 frames/second, a data-rate of 12 Terabits/sec would be required for transmission of the hologram"
http://www.loreti.it/Download/PDF/Olografia/holovideo/MIT/sp...
http://en.wikipedia.org/wiki/Computer-generated_holography#P...
This isn't a problem that's going to be solved until someone discovers some novel property of light that allows two invisible beams to converge into a visible point.
https://www.youtube.com/watch?v=A5cHbhOWavE
Interesting to see this is a product of two independent startups (one in Australia, one in the US) trying to solve the same problem the same way that ended up collaborating.
https://en.wikipedia.org/wiki/Time_Traveler_%28video_game%29
Maybe I'm mistaking real life with a movie.
Does it ring a bell with anyone?