Command and Conquer 4 requires always-on internet
arstechnica.com
arstechnica.com
The only way they can truly use this to effectively DRM the game is if all game logic was handled server-side (as in an MMOG), which for a popular game like Command and Conquer would require a gargantuan and costly server farm.
(I say this only because we've worked on content protection systems for other game titles from other publishers where protecting achievements was the goal, not preventing unauthorized copies. I don't really know what CC4 is really trying to do.)
Still, titles like this should require warning stickers. "Will not play on airline flights."
I don't know. I didn't do any work on CC4. I'm just pointing out that there are issues besides copy protection that might lead a product manager to mandate always-on Internet access.
Again: I think it's a dumb idea.
It will probably end up being a simple patch to install as well like the no-cd patch for games like starcraft
How many times will you be using a computer that is powerful enough to run C&C4 but doesn't have a persistent internet connection?
The current crop of DRM is horrible (and in my opinion, makes pirating less ethically sketchy), but an always-on internet connection doesn't really seem to be that horrendous to me. Provided that they don't start charging a subscription fee or devaluing players who don't play one (granted, a reasonable concern given EA's track record), the internet connection idea seems to actually provide some benefit to the user, and would probably not be all that intrusive.
If implemented correctly it might make moving around your legally purchased copy to a new computer much easier, for instance, and could probably help cut down on the cheaters present in a lot of online games these days.