Admittedly, the memory safety features of the type system haven't been formally verified, but this is a goal, and there is a rather large piece of in-source documentation: http://static.rust-lang.org/doc/master/rustc/middle/borrowck... (I haven't read it, so I have no idea if it will make any sense to someone who doesn't know Rust.)
The Rust compiler checks it for you, so you don't have to trust anyone. :)
In the past Rust has attempted to use the type system to prevent memory leaks in certain cases, but the features that attempted to do so were deemed overly restrictive to use for practical purposes. Nowadays I'm sure it's possible to leak memory if you try. Honestly I've never heard of a Turing-complete language whose type system can provide such a guarantee.
SPARK (a dialect of Ada) can, I believe. But it does so by forbidding allocation :)
Also does it enforce that memory is consistently used as a single type? Can you allocate a byte array and then cast it to an appropriately sized array of integers?
> Doesn't it make a stronger guarantee, that you cannot
> cause an invalid dereference?
I'm not knowledgeable enough to answer that question precisely.However, I can tell you that Rust's type system is not strong enough to obviate bounds checking. I hear you'd need something like Idris' dependent types for that. Rust bounds checks arrays dynamically (there are `unsafe` functions available to index an array without bounds checks), and avoids bounds checking on arithmetic by guaranteeing that fixed-sized integers will wrap on overflow (which is gross, but might be changed to fail-on-overflow if it doesn't hurt performance too much).
> Can you allocate a byte array and then cast it to an
> appropriately sized array of integers?
You can't do this in safe code, but you can in `unsafe` code via the `std::cast::transmute` function, which does still enforce that both types are the same size.That's a bummer. It seems doable, but maybe it is too complex.
> avoids bounds checking on arithmetic by guaranteeing that fixed-sized integers will wrap on overflow (which is gross, but might be changed to fail-on-overflow if it doesn't hurt performance too much).
That would be nice as a default, but I'd be afraid it would hurt performance too much for numerical code. You'd definitely want a way to express arithmetic should be allowed to overflow (ie. that omits the check).
On a related note, one thing that is sorely missing in C and C++ is a way to test whether a value will overflow when converted to a different type (I wrote a blog article about this point: http://blog.reverberate.org/2012/12/testing-for-integer-over...)
In general, eliminating runtime bounds checking is solving the halting problem.
let v = [1, 2, 3];
if halts(some_program) { v[1000] } else { v[0] }
Of course, this doesn't meant that it's impossible in a subset of cases, e.g. people are doing work on fast range analysis for LLVM, which would be able to remove some of the bounds checks sometimes: http://code.google.com/p/range-analysis/ (that analysis also applies to the arithmetic, and apparently only makes things single-digit percent slower (3% iirc).)Your example does not convince me that this follows. In cases where the compiler cannot statically prove which branch will be taken, I would expect it to require that either path can be executed without error (so in your example compilation would fail). But you could use static range propagation to allow code like this (given in C++ syntax since I'm a Rust novice):
void f(int x[], unsigned int n) {
n = min(len(x), n);
for (int i = 0; i < n; i++) {
x[i];
}
}
Maybe not the greatest example since I would hope that Rust+LLVM would hoist its internal bounds-check to emit something very much like the above anyway. I guess intuitively I just hope that there's more that can be done when it comes to static bounds-checking. window[Math.random()] = new Array(100000);
A much more interesting question, in some ways, is what guarantees you have about not accessing no-longer-alive objects. That's where Rust has some serious advantages over C++, say.The whole problem Rust is trying to solve is that a programmer can do manual memory management without anyone needing to trust that they have gotten it right. The compiler can automatically check correctness (except for unsafe blocks, which are kept to a minimum).
The whole point of Rust is to make memory management safer.