The year in Kickstarter 2013
kickstarter.com
kickstarter.com
I think this demonstrates the power of telling a story (vs just giving the numbers). This review evoked a positive emotional response where most companies' "Year in Review" posts evoke a staid statistical response.
I don't blame them for crappy projects, they have genuinely changed the world and I hope they keep doing this into 2014 and further.
I found the slideshow of successful projects to be very inspiring.
Now, if you don't get $10,000 in backers in the next 24 hours, you get nothing.
If you can, then you'll get the $200,000.
Do you let that happen organically? Or do you do a last ditch pledge to a friend or family to charge $10K to their credit card, with the promise you'll give it back as soon as your funding clears, and attempt to make do with $190,000, rather than see that plan come so close, only to fade away?
Of course, for other projects, there are some high-tier rewards that garner significant interest and skew the average. For example, the Veronica Mars kickstarter had a speaking role as the highest-tier reward.
The median contribution, from what I've seen, sits somewhere in the 50-250 range
I've stuck primarily to video game content and, of those, many are extremely late. Many have simply stopped responding to or updating backers despite great delays.
Some have simply said "sorry, even though we asked for $5k and raised $40k, this is too hard and we quit". There have been more than one of those. There have been some that tried, but majorly screwed up. Like the guys who were making a game, but the engineers wrote it in Google's GO. Then the engineers left and they couldn't find anyone who knew how to make games in GO.
Some have been delivered and are either quite broken and/or just completely awful (Takedown: Red Sabre from industry veterans that received a metacritic score of 20/100 comes to mind).
There have been a few that have been quite good and many remaining to be completed that look like they could be great.
However, I think I am largely done with the crowd-funding experiment and will only be dropping a few bucks here and there for things I truly must see created by people with a reputation. I'm tired of the finished products that are total let downs and, more, I'm tired of the people who just say "oh well, sorry" and don't even finish making the thing they were paid (usually far more than they were asking for) to do.
Sure, they are obligated by terms of service to fulfill or refund all rewards for pledges (which means you are obligated to provide your game, if your game was one of the pledge rewards). But in reality, what is anyone going to do to enforce it? Kickstarter sure doesn't give a fuck (hell, they don't even adhere to their own policies, letting people double-dip by running additional crowd-funding sessions for already expired-and-unfulfilled previously funded projects and so on...
As much as I delight in the idea of crowd-funding, I think we are headed for a major landslide. Primarily, due to a total lack of enforcement (or vetting) by the crowd-funding platforms. When your entire model is based on trust and reliability and you do little or nothing to protect it, then . . . well, you have nothing.
I backed some very interesting problems not mentioned that I am very happy with(more than 100 projects backed so far!!). Why? Just because they raised more money.
Kickstarter needs to include some feedback from customers, so they know which ones went better overall, not just how they started.
Then we can consider their PR (see: "redtube," "GET SOME" in the context of cancer, and their poorly thought out commercial that they quickly tried to disavow). Then their customer service: nonexistent, you basically have to complain publicly and badmouth them in order to get any response.
And really, we live in a world where everyone owns a computer and there is no shortage of free quirky indie PC games (most or all of which will be of higher quality than what you'll find on the Ouya store).
If you check the JS console log, you'll see that this is most probably caused by calling the Mixpanel (analytics/tracking script) track method in slideshow.js (line 12), which triggers an error because Mixpanel is not loaded.
Here's the error: 'Uncaught ReferenceError: mixpanel is not defined'.
Whether it's any good or not is a separate problem.
(Back. Back.... Back. BackBackBackBackBackBackBack...)
If you don't have discretionary income to spend or expect perfection then don't use this service. It is not a guaranteed success, most projects are late, some finish poorly and on rare occasion fail to finish at all.
I love it because it funds many businesses that would have never grown otherwise.
Oculus Rift and the Aerovelo Atlas are personal favorites among the ones listed.
Everything on the list is in past tense; this happened, this got made, this won awards. These are things that HAPPENED because of Kickstarter, not things that are still on their way to happening.
kickstarter in more than that crappy ouya console.
Meta conversation should make some kind of attempt at politeness and helpfulness. Referencing other communities often attracts down otes.
Why, because we're "Team HN"? That's silly.
Unless it encourages someone to change poor behavior.
>pointless
See above.
>against the guidelines
Perhaps. Perhaps the guidelines should be rethought.
You have been given an explanation of the downvotes.
What you chose to do with that information is up to you.
Saying "go back to 4chan" is exactly the kind of team hn behaviour that people don't like.
By mentioning another community you are turning it into a "Team HN" thing. And that's something that you suggested was bad.
Downvote me all you like. That says more about the state of HN than any one post in particular.
Please stop turning the process of starting a company into a charity.
Thanks, Me