Dell Wasn't Joking About That 28-Inch Sub-$1000 4K Monitor; It's Only $699
forbes.com
forbes.com
3840x2160 at 28 inches is quite fantastic. A step closer to 10,000+ horizontal pixels in a single ~50 inch display, which I consider an ideal for desktop computing.
The burning question for me right now is who will sell me a GPU with three DisplayPorts to drive three of these? The top-end nVidia cards provide only a single DisplayPort [1]. I don't particularly care about 3D performance at this resolution—at least not yet—I just want three 3840x2160 capable ports from a single PCI Express slot. Ideally with a GTX 650 style short-length form-factor [2]. Again, 3D is of secondary concern to me, and the GTX 650 can already power 1x 3840x2160 (via HDMI 1.4) and 2x 2560x1600 (via DVI) without breaking a sweat—some of my colleagues and I are doing that presently. A 3x DisplayPort card for predominantly 2D productivity work is not unreasonable.
[1] http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-780...
[2] http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-650...
Visiontek makes a couple of eyefinity cards with 6 mini-dps. I didn't see the measurements but it doesn't look too long.
http://www.newegg.com/Product/Product.aspx?Item=N82E16814129...
DP: 4K @ 60Hz
HDMI: 4K @ 30Hz
2xDVI: use dual-link DVI->HDMI adapters (which are expensive, granted)
If your monitor supports being driven by 2 HDMI cables, you can use 2 of the HDMI ports to drive one of the monitors at 60Hz.
Of course, I haven't actually tried this.
I think the only way to drive three of these Dells at 60 Hz would be a 3x DisplayPort GPU. nVidia and AMD, are you listening? With an affinity for a wide spectrum of GPU options, especially at nVidia, why is this not a thing?
nVidia is supposed to release its next generation of cards (AKA Maxwell) in the spring. They will likely support HDMI 2.0, which will support 4K@60hz. I'm really surprised that the new AMD cards that came out this fall don't support HDMI 2.0.
And so does NVIDIA, never heard of their NVS line though.
http://www.newegg.com/Product/Product.aspx?gclid=CPr5wO6T77s...
But since im a coder, separating windows in different monitors might be better than using one super large display with windows cluttered everywhere, but id be willing to try.
What to you use your displays for ? A display like that should be epic for video/photo work.
There's lots of desktop environments which will provide you with nice window tiling, so you can simulate any monitor split you want. Or even without full tiling, many environments allow to use a halfscreen-left / halfscreen-right placement.
Quadro K6000 for example has 2xDP + 2xDVI available. It's probably not something you want to buy for home though.
[1] http://www.amd.com/us/products/workstation/graphics/firepro-...
Microsoft Senior Program Manager Gavin Gear created his newest setup with a pixel rate that is truly jaw-dropping – 1.5 billion pixels per second (yes, that’s a billion with a “B”). The overall 12K x 2K resolution (across the three screens) on the PC gaming rig was built by three Sharp PN-KN321 4K Ultra HD displays connected with DisplayPort 1.2 to register the best refresh rates enabled through Multi-Stream Transport. Gear also took advantage of ASUS’ HD 7970 DirectCUII’s four DisplayPort outputs.
The reason for this is PPI: Most Apple displays are in the 100-110 PPI range, with Retina Display Macs doubling that to 220 PPI.
At 28", a 3840 x 2160 panel has a PPI of 157, which sits right between Retina and non-Retina densities. This means that on a Mac, you’ll have to use it one of two ways: Either at 1x, where the higher PPI means everything will be much smaller than it is on a normal monitor, or at 2x, where the lower PPI means everything will be much bigger than normal.
Windows doesn’t have anything nearly as neat and simple as OS X’s 2x mode, but it’s had a rougher 150 PPI mode for years, which will probably look just about right on this screen.
The best 4K monitor for Macs will be a 24”, which will have a PPI of 184, just about right for something sitting a bit further back from the viewer than a 220 PPI Retina Macbook Pro display.
Huh. Are you maybe thinking of iOS, or have you confirmed this with a high-PPI external monitor on a Mac? Because it's not true of the built-in screen for retina MBPs. I typically use the 1.5x resolution (1920x1200) or 12/7x resolution (1680x1050), which are both supported by the built-in system prefs, and both look perfectly sharp as far as I can tell. Other resolutions are available via 3rd-party hacks and seem to work fine.
The sharpness is supposedly because things are rendered at double resolution and then scaled down, which required some clever GPU work; whatever it is, it works for me. I'm prepared to believe that things don't work as well for third-party external monitors, though. Or maybe we're not ready yet to handle 60% more pixels, when the rMBP is already pushing performance limits?
Here's what's going on: on a retina MBP, the screen basically always runs in HiDPI mode. That means everything is rendered twice as large as it should be, for a screen twice as large as the virtual resolution you want, and then scaled down to native resolution. Icons that would be 32px are 64px, fonts that would be 12pt are 24pt, etc., and then they're shrunk down to their proper size.
This is really cool because it lets us run at _any_ resolution between 1x and 2x with minimal loss of quality, even though apps are only coded to run at one of the two extremes.
So, say I have a 2880x1800px screen on my rMBP, but I want a virtual extra-sharp 1920x1200px screen. I render the screen twice the size I want it (3840x2400) in HiDPI mode where everything is twice as large as it should be, and then I scale it _down_ in the graphics card to my native resolution of 2880x1800. This technique allows me to pick _any_ resolution between 1x (2880x1800) and 2x (1440x900) and have it look pretty good, because I'm only scaling down to my native resolution rather than up. Some stops along the way are nicer than others, and 1440x900 looks the best because it requires no scaling at all, but I have lots of options along the way that look good.
The first thing you need for this to work is, obviously, for your apps to know how to render at 1x or 2x. 95% of Mac apps seem to be there by now. (The ones that aren't fixed still work fine -- they just look obviously low-resolution because they've been scaled up and back down.)
Then you need your graphics card to be capable of rendering a screen with twice the virtual resolution you want, and scaling it down to your native resolution in realtime. That's a serious amount of processing, and apparently it's not supported so well yet for external 4K monitors. But importantly, it's something that only has to be solved at the driver level -- the OS and apps are already there.
[1] See http://www.anandtech.com/show/7603/mac-pro-review-late-2013/... and search for "HiDPI."
That is, why are there discreet "steps" in monitor scaling for these elements that you are talking about ? I would think that if I have 157 PPI or 220 PPI or 400 PPI that I would just adjust the dial to fit the element size I want.
What's up ?
The real answer is that there is an industry of designers accustomed to doing per-pixel tuning of their art assets and this work is worthless if the assets are going to be scaled anyway. Selecting integer multipliers (so far: "2") allows those assets to continue to render as designed on retina displays.
Surely there are aesthetic reasons to prefer this in many cases, but it's not nearly as cut and dry a point as some people tend to think. Most recent Linux desktop themes are using vector assets, for example, with quite good results.
Whether the Mac/iOS world is a community of pixel-exact perfectionist artistes or a bunch of dinosaurs who refuse to use modern tools is a flame war for a different thread.
The real answer is that there is an industry of designers
accustomed to doing per-pixel tuning of their art assets and
this work is worthless if the assets are going to be scaled
anyway.
That's an effect, but not the cause – the roots of the raster-based paradigm of modern GUIs are far more technical. I would point to the tradeoffs between speed and memory limitations in early GUI systems: If you look at the original Macintosh UI, you'll see a system more constrained by rendering speeds than by RAM, and thus a high emphasis on bitmaps versus vector rendering.Look at this Folklore.org story on the origin of the roundrect in System 1: http://www.folklore.org/StoryView.py?story=Round_Rects_Are_E... It was only through a combination of Jobs' perfectionism and Atkinson's ingenuity that such a simple thing as rounded rectangles could be accomplished on the original Macintosh; can you imagine how long it would have taken to render a Finder window full of vector icons?
Look at Display Postscript, which was created by NeXT in the late 80s and carries through to much of Apple's Quartz rendering system today. Why are we still limiting ourselves to pixel graphics?
While, I'd probably prefer to have vector graphics for desktop assets just for the flexibility, hand-tuned scaled images usually look better than their vector scaled siblings.
Maybe I'm misunderstanding what you're saying. In case I'm not, here are some counterexamples.
Check out the first two pictures in this thread (most things on that UI are clickable):
https://forums.station.sony.com/ps2/index.php?threads/leaked...
Clickable chat UI (Planetside 2):
http://img138.imageshack.us/img138/6746/planetside2201302131...
Clickable UI within a 3D world (Doom 3 had a bunch of these):
http://static.gamespot.com/uploads/scale_super/gamespot/imag...
Yes, I'm with you so far ... my confusion is, I thought that is what the "ready for 4k blah blah" improvements in iOS and Mavericks, etc., were.
I thought that was the whole problem they solved, and I am surprised to see it is not. I can see various apps being broken in this way, but the OS elements should all be scalable arbitrarily...
This is not a general solution however. Even the new and shiny Final Cut Pro X uses rasters throughout.
There's only three ways to support higher resolution displays:
1. Invest in better tools, like Core UI or PaintCode.
2. Exactly double the density and use @2x resources.
3. Switch to "Flat UI" design language.
For the system UI elements, Apple chose option one. For the 3rd party UI elements, Apple chose option two. For iOS, Apple eventually chose option three.
Seems rather more flexible than pixel-doubling - I thought that went out with underpowered games consoles, but apparently not.
Where there is an issue is with icon scaling - since these are just multi-resolution bitmaps, if the person who made them didn't include the larger sizes you're going to have an ugly time at non-standard DPI settings.
And yes, so can other scaling, except a lot of apps opt-in to the "no I know what I'm doing, lemme scale myself" and then screw it up.
At any rate, UHD looks like it's well on its way to becoming a very widespread standard, so it's not unreasonable to expect that Apple will improve support for it soon.
Specially since changing dpi is usually trivial on any X server since the mid 80's.
... so? Who cares if the icons are 1.5cm instead of 1.0cm? For writing code, browsing the web, watching movies, having multiple terminals open, what does it matter?
So I think your comment would be better phrased as a complaint against misuse of the term rather than as a note of explanation is what I'm trying to say.
Apologies if there are a large number of people who would be confused and this is a useful note though.
With its 32-inch class (31.5-inch diagonal) screen size, 3840 by 2160 Ultra-HD resolution...
http://store.apple.com/us/product/HD971LL/A/sharp-32-pn-k321...You and I can be bitter about it all we want, but there's no point.
Edit: Not only that, but they can (defendably) make the claim that 4k is "4 times the size of 1080p" while (deniably) knowing that some people will misinterpret.
"Megapixels" already exists as an entrenched concept, and I don't think it's deceptive to call 4K 4x larger than 1080p or 8K 16x larger than 1080p.
1080 = 1080 vertical pixels
4k = 4000 = 4000 vertical pixels? Nope.
Shit's confusing. 2k or 4x would be less confusing.
The 4k confusion comes from the decision to simply double 1080p for consumer equipment instead of going the route cinema is going with true 4k horizontal resolution and still co-opt the easy 4k name.
And really, who wants to walk around saying 2160p? Makes me want to follow up with "1.21 gigawatts!"
I do agree with a statement in an article posted here about 4k a few days back. At this point the cinema guys should toss in the towel and just use the term 4K PRO and let consumer equipment use 4k.
Every pixel on a 1920x1080 display is replaced by four pixels on a 4K display so I'm not sure a "4 times the detail" type statement is particularly wrong or misleading. It just doesn't derive from 4000 = 4 x 1080 type logic.
How about "informing other potential consumers" as a point? I certainly appreciated his comment.
I really hate this logic. 16:9 is a horrible format for displays - 90% of the usage of a work monitor (which is what this is targeted towards).
Sure 4K (UHD) is exciting, but I'm really hoping for the 16:10 or taller formats.
A "proper" 4K film shown at DCI resolution is cropped by removing lines due to the combination of aspect ratio between film and projector. The trend in film photography, however, is towards the DCI standard; the RED EPIC shoots at DCI 4K while its predecessor, RED ONE, shoots more lines (I cannot recall off the top of my head, but it is definitely larger than DCI because it didn't fit in my Media Composer DCI workspace the first time I worked with it; I'm really reaching in long-term memory so I might be wrong about this).
All of that, however, is in the cinema world. Since NHK demonstrated 4K TV a couple years ago, everybody in the consumer electronics world has understood 4K to mean 4x 1080p, arranged 2x2, and that is what ITU standardized in recommendation 2020. That's intentional.
It's much easier to evolve 1080p equipment to 4K TV than cinema 4K; it's multiplicative and most of the same equipment can be overhauled. Other resolutions affect aspect ratio, and lenses are a significant portion of the expense of a television camera. You're going to have a hard time selling a standard that makes everybody buy lenses again. Don't forget that everybody just did to go HD. (The last lens I shot on in news was $20,000 by itself, which is part of the reason the average photog will get really mad at you if you grab it, as people who don't want to be videotaped are wont to do.)
If a consumer is buying 4K equipment, its resolution is 3840x2160. This will also be the resolution at which 4K content targeting consumers should be encoded, so I'm not sure what cropping you are referring to. If a DP is buying 4K equipment, its resolution is higher. This isn't marketing droids winning, it's completely different industries having a different history of resolutions: DCI 4K builds upon DCI 2K as 4K builds upon 2K builds upon 1080p; cinema has always fought for 16:10 while consumer electronics stubbornly fight for 16:9, as well.
Wikipedia doesn't help this situation by blurring the history of the two, leading to comments such as this one. Cinema 4K and consumer 4K are not in competition with each other, and there was never a chance of 4K content coming out of the camera at 4096x2560 and making it to a consumer display. They're for different purposes. It's also worth noting that ATSC v3 is still in early stages and is not finalized, which will dictate the broadcast of OTA 4K TV content and pull the industry accordingly.
I am aware some 4K monitors have been released to market at cinema resolution. Those are targeted toward film editors and as monitors for shoot work. There's also some other crazy markets; an engineer I worked with in television installed a bunch of early 4K monitors, the ~$20k ones, in an air traffic control tower. They like the resolution because screens get busy, he said. I don't know if that's true, I merely remember the story.
My comment up-thread discusses why television shifting to 16:10 is unlikely, and it mainly has to do with lenses. Another concern is all of the monitors in studios, trucks, and so forth that are 16:9. Given that, it seems fair to me to have computing move toward 16:9 so the toolchains can be shared between computer monitors and televisions. My 55" 1080p TV was $2,000 when I bought it. You can now buy it under $1,000. What's wrong with taking that experience and working on computer monitors?
Computers are increasingly being used to deliver television and cinema content, as well. It's fairly ideal for me right now to consume 1080p content at its native resolution with no boxing or cropping.
It's not lenses as much as sensors. Most lenses have a circular image circle, which can cover a lot of aspect ratios. (The big exception is anamorphic, but I'm not too familiar with that.) Canon's new HD video lens system, for example, can be stuck on cameras with Super 35 sensors, or standard 3:2 photography 35mm film.
I'm not an expert on the mechanics of how a lens works; I merely know enough to operate the camera and shoot a decent scene, and part of that is lens selection. If you can operate a 16:10 sensor behind, say, a HA18x7.6BERD with square pixels and no distortion or image loss, I stand corrected, but I don't think that's the case from my experience. Again, though, I just pushed buttons (in a single industry application of "transmit picture through lens and apply to persistent storage", television ENG/production), and I didn't take gear apart.
I know there are lenses today that can operate at 4:3 and 16:9. Maybe the same concept?
Grabbing the lens is effective at dissuasion? Good to know.
If you touch a photog or their camera, you're in for bad news. Don't forget they have it on tape...
Your hyperbole is dishonest.
4096x2160 is fine for expensive cameras because it is designed to be cropped to 3840x2160, but I doubt there will ever be consumer content made in that format.
"Your new '4K' TV isn't true 4K"
http://www.avsforum.com/a/the-not-so-subtle-distinction-betw...
When displaying letters in small sizes, the pixel grid becomes increasingly coarse and the result often becomes ugly and less readable. To prevent this, "hinting" instructions need to be built into the fonts to help the type rendering, by fitting the horizontal and vertical strokes to the pixel grid, aligning heights, and so forth.
System fonts provided with Windows are professionally hinted, as are many professional webfonts. On the type rendering environments on Windows, hinting makes a huge difference.
The problem is, TrueType hinting—indispensable for TrueType fonts on Windows—is a complex, tedious process that only a very few specialists are able to do. I heard a few years ago that there was only one person who had the expertise to perform TrueType hinting on hangul (Korean alphabet) fonts.
The result is that many if not most fonts are either unhinted or more or less automatically hinted (which is recognizably below the quality of manually hinted fonts) as many typeface designers find the prospect of TrueType hinting daunting. Manually hinted fonts are more expensive.
If screen resolution improved so that unhinted fonts would still look good enough, that would vastly increase the choice of fonts that we can use for the screen. It would also free typeface designers of having to devote a significant chunk of font development on hinting.
These types of issues are even more important for some other writing systems. Chinese characters, for example, can be very dense with dozens of strokes packed into a single glyph, and would be illegible at a modest size on the screen if the resolution was not high enough.
Apple's approach to type rendering is less dependent on hinting, and it is not a coincidence that Apple has been leading the pack on high resolution displays as a way around the problems of rasterization.
Further reading: http://www.rastertragedy.com/
But even the difference between a 13" laptop and 15" laptop is noticeably crisper when directly compared at the same resolution (1366x768 in recent years).
Even going from an older 1680x1050 22" monitor to a 16:9 1920x1080 is a somewhat noticeable difference.
However when you aren't comparing directly, or switching from one to the other, it is hard to see the clarity improvement.
Looking at a 22" monitor from a retina display makes the fonts look blurry and off but if you start working on that monitor at the beginning of the day it isn't quite so bad.
Also check your work on a normal monitor.
But it does result in an astonishingly low latency, at least.
It was a time when my monitor cost more than my computer. I think it's safe to say that that era has come to an end.
Now I'm just hoping that the price of good desktop speakers comes down next....
http://www.richersounds.com/product/standmount-speakers/camb...
Which are great desktop speakers at £80GBP
Nothing like this in your neck of the woods?
Alternatives:
http://www.thomann.de/gb/alesis_m1_active_320_usb.htm
http://www.sweetwater.com/store/detail/StuDock3i/?adpos=1t1
(There's a decent chance all 3 are the same product rebranded tbh.)
Previously I went through Logitech's every 2-3 years, I've never even considered changing to something else since owning them.
As comfortable and great as these headphones are, wearing them still fatigues me and I just don't enjoy having them on. I really enjoy speakers.
In my college dorm, I had TCA WAF-1s with a TCA Gizmo. I've upgraded my amp and purchased an inexpensive DAC + Energy 12" sub since then, but I'm very happy. You can spend a few hundred and have a really nice setup; after that point, you'll see marginal improvements but with huge leaps in prices.
By the way, don't your k550s also leak? However I adjust the pads, it still feels like everyone could hear what I'm listening. Never tested them by making someone else wear them but they feel not tight enough so never bothered to bring them to the workplace. I'm working in a shared office, so it really matters. Currently I'm using my M50s but k550s are so much better and if it's not as bad as I thought, I'd definitely use them instead.
There's a decent noise floor in my office, and most of the other people use headphones. Even for the ones that don't, there's enough that my music isn't really audible. I'm also pretty vigilant about keeping my volume low, mostly for my own health.
I am also very satisfied with these headphones: http://www.thomann.de/de/beyerdynamic_dt990pro.htm The sound is crystal-clear and due to the big and soft earpieces you can wear them for hours without noticing. Perfect for home use.
The Beyer's are very comfortable which I think is the #1 feature for long periods of use.
The Bose make my daily commute enjoyable now as I can listen to podcasts with no distraction.
Usually pair with DS1 stands (just enough to tilt off the desk and towards your ear), $29 http://www.amazon.com/Audioengine-DS1-Desktop-Stand-Pair/dp/...
and things will sound good.
UPDATE: I now have confirmation of the P2815Q’s full specs, and have listed them below. Unfortunately, it tops out at 30Hz 3840 x 2160 and 60Hz for 1920 x 1080. This should prove a deal breaker for gamers, but the monitor still has a solid feature set for the asking price.
Panel tech: Anti-glare TN (not IPS which was previously rumored) Connections: DisplayPort (v 1.21)/Mini-DisplayPort, HDMI 1.4 (MHL 2.0), DispayPort out (MST), 1 USB upstream, 4 x USB 3.02 downstream (including 1 USB charging port with BC1.2 compliance devices on back) Color Depth: 1.073 billion colors Viewing angle: 170 degrees Response time: 5ms Brightness: 300 cd/m2 Power Consumption: 75W
....
That's a bit disappointing that it only does 30Hz at the full resolution (3840 x 2160)...
We already have a 30 Hz option (the Seiki). Let's see some forward momentum please, Dell.
Maybe I'm just getting old, but the resolution on a cinema display is more than sufficient to make things unreasonably small. And getting closer to my desktop screen isn't really appealing either (again, maybe I'm getting old, but to see the pixels on my current screen I have to get my nose almost right up to the display, which I'm never going to do).
Retina displays on mobile devices are more understandable because you tend to be closer to them, or because it's useful to render really tiny text on a small screen, sometimes. But on a desktop display? Seems like the display version of clock-speed fetish.
- Firstly, I definitely notice the difference. The higher res screen is noticeably nicer to read. Sure, you don't need to go to the crazy extremes of some newer high res phones, but standard desktop monitors are noticeably ugly by comparison.
- Secondly, the res is high enough that you can finally change (apparent) resolution. My parents are in their late 60s and have bad-ish eyesight, so they lower the resolution on their screen. The result is incredibly ugly. Unfortunately resolution independent display seems to be a forgotten goal in modern OSes, so having screens that can change res is definitely worthwhile.
Beyond this limit, I suppose there are people with 20/1 vision or something, but they're pretty rare.
But for a display, you want to be able to have diagonal (or curved) lines at 1/150 inch apart, with pixellation artifacts that are small relative to those lines.
That probably translates to something like 450ppi (line width of 3px, so the artifacts should probably be about 1/3 of the line size).
Aliasing is another big deal. Jaggies are very visible until you get into quite high pixel densities.
His calculation gives 530 ppi at 20 inches.
Explanation: "The eye is not a single frame snapshot camera. It is more like a video stream. The eye moves rapidly in small angular amounts and continually updates the image in one's brain to "paint" the detail. We also have two eyes, and our brains combine the signals to increase the resolution further. We also typically move our eyes around the scene to gather more information. Because of these factors, the eye plus brain assembles a higher resolution image than possible with the number of photoreceptors in the retina."
For me a huge 40inch 4K monitor would be more useful as the DPI would be roughly the same to my setup now (2x 1920x1200) but more vertical space and no bezels.
[1]- http://www.amazon.com/Seiki-Digital-SE39UY04-39-Inch-Ultra/d...
Edit: Sorry, didn't catch that it only does 30hz through HDMI on the specs, and didn't realize it until I read the limitation downstream. Dang...
You're definitely not the only one who thinks it's overkill. I've shown my retina iPad and MacBook to a few people who don't get the fuss at all. I guess this reaction could be due to a) not caring much about aesthetics, b) bad eyesight, c) not spending the time to get familiar with it and use it for some actual tasks. Myself, I think the screens are amazing, and each time I go back to my 23" 1920x1080 monitor is a little painful.
Over a decade ago, I bought one of those Sharper Image ion air purifiers. I told all my friends how great it was - totally silent but really cleaned the air and left it with a fresh scent.
About a year later I started reading scientific assessments and reviews of it. It in fact did nothing to clean the air and the "fresh clean scent" it put out was potentially harmful ozone.
It was then I realized that I was as able to fall for marketing hype as much as anyone else. That made me much more wary.
(Actually, when it comes to TVs I do think we're getting into overkill territory with 50" 4K displays, when for typical TV viewing distances 1080p is fine)
I think that anybody should be able to tell the difference between Retina and a non-Retina device side by side. At home I have a set-up with a Macbook Retina and an external 1080p monitor as you do, and the difference is quite noticeable when I visually switch between the two.
I agree that there is a physical limit to improving the definition of monitors, but I don't think we have quite reached it yet.
The point of going to higher and higher resolutions is that eventually, you don't see the pixels. Pixels are an implementation detail, what you're really wanting to see is the image they represent.
And for anyone who struggles to see the pixels on a typical desktop monitor, that's probably because a lot of tricks are used to disguise them. Try turning off anti-aliasing or sub-pixel font rendering and then tell me you can't see the pixels.
There seems to be some faulty logic here. What is the point of the higher resolution displays if the pixels are already hidden with other technologies?
It's like mixing music with $5 ear buds.
ahem...
Condescending explanations aside, you know that there's a limit to the human eye's ability to resolve detail, right? We can resolve up to about 150ppi at 2ft. The Apple Cinema Display is at 109ppi. There's room for improvement, but not 60% more...
As a photographer, this means a great deal. I can verify the sharpness of an image (a key component in deciding whether to keep it or chuck it) at a glance. Saves a lot of time.
Closer than about 5 inches, and I lose the ability to focus because the screen is too close -- so there's a band of about 2 inches where I can gain from a higher pixel density than 109ppi, without losing due to eyestrain. And in any case, I'm not going to spend much time in that zone. It's hard to work with your nose in the screen.
YMMV, but I think I'm fairly typical. Most people dramatically overestimate the precision of their eyes.
You're either getting old, sit very far away, or have bad vision - the Cinema display has a laughably low ppi for very large UI elements, and the pixels are incredibly visible.
"UPDATE: I now have confirmation of the P2815Q’s full specs, and have listed them below. Unfortunately, it tops out at 30Hz 3840 x 2160 and 60Hz for 1920 x 1080. This should prove a deal breaker for gamers, but the monitor still has a solid feature set for the asking price.
Panel tech: Anti-glare TN (not IPS which was previously rumored)
Connections: DisplayPort (v 1.21)/Mini-DisplayPort, HDMI 1.4 (MHL 2.0), DispayPort out (MST), 1 USB upstream, 4 x USB 3.02 downstream (including 1 USB charging port with BC1.2 compliance devices on back)
Color Depth: 1.073 billion colors
Viewing angle: 170 degrees
Response time: 5ms
Brightness: 300 cd/m2
Power Consumption: 75W"
NB: I will be programming, working in Logic Pro, and watching YouTube. No photo or video editing.
In terms of differences to the Sharp Display i guess there arent many from a consumer point of view, but id wait for reviews and see if it has any weak points.
And this is assuming the distance to the monitor is a little over an arm's length, if the monitor is further away you would want bigger for a given resolution.
If it can't fit in my carry on, it is very difficult to just ship to China.
Flying I've never had my bag even run through a scanner (8-9 times flying in) - unless they are doing it between plane and baggage collect, in which case they are really fast!.
Train, you run your bags through scanners, but no one seems to care (I've bought HEAPS of electronics in from Hong Kong ($2-4k worth at different times).
Beijing and Shanghai - I would say you are right, they seem to be a bit more uptight there.
I'm not sure what they're looking for, though, as I've never seen them open a bag after it went through the scanner.
I was quizzed about my road bike (which was obvious as it was packed separately) but after I explained it was old, and 'just a normal bicycle' and not 'for competitions', they let me through without a fuss.
You're right, though. Definitely not worth the risk to check it in.
Is there a way to be contacted through HN?
"Note that 4K DisplayPort operation is only compatible with the new Mac Pro (Late 2013). 4K HDMI operation is compatible with MacBook Pro (Late 2013) and the new Mac Pro (Late 2013). HDMI input is not available in the European-market Sharp PN-K321."
If you want to use a Mac with a 4K display, consider getting a Mac Pro, which can power up to three of them.
While the integrated graphics on the 2013 models can drive 4k displays at 60fps, only Thunderbolt 2 has the necessary bandwidth. The latest rMBPs have Thunderbolt 2, so they should be fine once OS X's drivers are updated. Everything else is stuck at 30fps.
I've used a late-2013 rMBP with a 4K monitor (OS 10.9.1) at 30Hz. It's a supported configuration (http://support.apple.com/kb/HT6008?viewlocale=en_US&locale=e...).
http://support.apple.com/kb/HT6008?viewlocale=en_US&locale=e...
I did not notice the lag on text input that you did (but, I did not enter much text; I didn't think of this as a possible issue). I also did not notice any significant lag with the mouse. This may be user-dependent.
The thing I did notice is poor rendering of some fonts. There were colored fringes around the system font that both the Apple rep and I noticed. Other common fonts were affected as well, but not all of them. It seemed like a problem with subpixel rendering to me. Changing the display mode to mirroring did not help.
The Mac Pro did not have these problems. It's quite smooth (60Hz) from the Mac Pro.
It was bad enough that it disqualified the monitor for me. I assume it's an artifact of the HDMI driver they're using, and "probably" fixable with a better driver. But you never know.
FWIW, this isn't 30 hz vs 60 hz. My windows box is limited to the same 30 hz and has no issues.
On an unrelated note, I have a last-gen Intel Haswell CPU with the HD4600. There's no way I can power this, can I?
It looks as though the HD4600 should be able to push UHD using DisplayPort
1) Get one 40 inch 4k monitor to have one giant display with about the same DPI but more screen real estate and no bezels
2) Get two 28 inch 4K displays for super high DPI but less screen real restate and bezels.
I would probably go for the option (2) provided your eyesight is good and the screens close enough to get some benefit from the higher density.
At the cost of bezels you could go for option (2) with the screens rotated to portrait.
The only issue with two or more monitor setups is I have found that unless they are identical its never possible to color match which can be disconcerting.
So with 2x 4K 28inch screen the screen real estate would be about the same to my current setup but everything would be sharp. Whereas with a single 4K 40inch screen i would get double the vertical space than my current setup and roughly the same DPI on a single monitor. It like 4 of my current Dells melted together into one giant monitor.
The fact that the U2713HM doesn't have one makes high-res dual displays a pain for PC laptops.
The connector is already maxed out, so chaining is not possible.
You'll probably have to wait until HDMI is updated, and use one DP and one HDMI.
Because the U2713HM has a DisplayPort.
I actually have the U2713HM and in my experience DisplayPort is a pain in the behind. I don't know if it's the monitor or the connection in general but whichever it is, it seems to suck.
If I move my desktop an inch it will drop the signal completely, I'm not exaggerating one bit. It seems like if I even shake the cable a bit I lose the connection and when it does that it doesn't reconnect at all anymore, at least on Linux, without replugging the cable. Because it's a desktop I have to crawl under the desktop to replug the connection.
At first I was using it on Intel graphics (i7 2600k) and sometimes I didn't get video at all on boot, dmesg had messages about "DisplayPort link training failed" or whatever. I had to reboot to get signal or replug both monitors in specific order and play with xrandr. I also started experiencing massive GPU hangs on Intel, don't know if it's related, but eventually I gave up and bought a passively cooled ATI. I have the same exact problems with that. I even bought a second DisplayPort cable, thinking that might be the problem. Nope. I even keep getting the similar "link training failed" messages with ATI.
The connection seems to work fine if you get it working once and treat the cable like it's cursed and avoid touching anything ever.
Don't know if it's the monitor or the connection in general though. What I do know is that the monitor also buzzes when there's lots of text on the screen (i.e. just open Wikipedia in a browser) which drives me insane at night if it's silent. Googling seems to indicate it's a problem with this model. Some "premium" display huh?
If the future of display connectors is DisplayPort I will cry myself to sleep at night.
DVI on the other hand, on my MBPr, will occasionally spaz out and display static. I've tried with multiple monitors of the same model with to same effect.
(For what it's worth we pretty much use only Dell 2412 monitors at work).
What sucks is that the DP output is only version 1.1 even if DisplayPort 1.2 was published in 2009.
I don't think your problem is anything to do with displayport. In fact, I'd recommend using it to anyone connecting a large non-Apple monitor to anything with a miniDP or DP connector to drive it. Shame that miniDP to DP cables are so hard to get hold of (down here in NZ, at least).
Edit: I'm running Linux, most of the others are on OS X. As I said, only problems have been the Mac Mini's fault (happens with all connectors and OSes).
I also believe this specific monitor only does 30Hz refresh at 4K, so...that's a big part of it.
A computer isn't going to struggle with that resolution for non-gaming usage. A $150 graphics card can easily handle 2x 2560x1440 monitors for desktop usage without breaking a sweat.
You're going to end up having to spend a lot more to run a single 4k monitor too because your graphics card absolutely must have display port 1.20 or hdmi 2.0 (which isn't even out AFAIK).
But it seems to be an IPS, of some sort:
"The P2815Q packs an IPS LED display will have a full 3840 x 2160 4K resolution. It launches globally on January 23. Dell hasn’t yet discussed things like refresh rate or range of inputs (I’m sure DisplayPort is a given), but they do promise the same “screen performance” as the new UltraSharp 32 and UltraSharp 24 Ultra HD monitors. That’s certainly encouraging since their UltraSharp line is normally a cut above when it comes to professional displays."
What's the problem?