New Oculus prototype features positional tracking, reduced motion blur
arstechnica.com
arstechnica.com
It's interesting that just turning off the frame after showing it briefly eliminates the blurring. It's basically adjusting the interface between the system output and our visual input, moving the persistence illusion "calculation" to our brain instead of doing it in the device and having it be misinterpreted by the brain. They're now pushing frames at a fixed rate into the brain instead of letting the brain pull frames at will.