http://animatedengines.com/svg/test.xhtml
Thanks, everyone, for the kind words. And, I'd love to get your feedback on the SVG page.
-Matt
http://animatedengines.com/svg/test.xhtml
Thanks, everyone, for the kind words. And, I'd love to get your feedback on the SVG page.
-Matt
Here's results from your test that gives performance figures (http://animatedengines.com/svg/testp.xhtml), running with several tabs open:
fps 10 20 30 50
Average overrun -0.091 30.212 46.919 59.707
(I let it update a few times to settle down before pasting the figures, so they represent an average of the "average overrun").Maybe it doesn't matter so much if the fps is slow for more complex engines? If the change between updates is small enough, it will look pretty smooth. Is it important to be able to make the machine rotate fast? I mean, it looks cool, but does the viewer gain greater understanding from this? (I'm not being rhetorical - I really don't know. Maybe it gives an overall feel for the engine's operation).
Sorry, I don't have any experience with JS animation to address the issues you mention. Some people here probably do though - or why not ask on http://stackoverflow.com ? It's often excellent for clear technical questions.
I've pointed my son at it and he's been talking engines to me all day long :)
Thank you!