Most of the issues I've come across have been from low frame rates with low-powered hardware (most laptops), and games with jarring transitions (loading screens where everything freezes are terrible). The dev kit also has very visible pixels, which gives it a substantial screen door effect, and there's some blur when turning your head. The biggest issue, though, is that there's no way that I know of to match what's going on in your inner ear with what's going on screen in something with a lot of quick acceleration/deceleration like a driving game.
However, I think that with translation tracking, less motion blur, better resolution, and games that are well suited to it (maybe not driving), it's going to be completely transformative. And I think it will open up new fields outside of games.
If you have a bit of cash you wouldn't mind spending, I would highly recommend ordering one of the dev kits from their site ($300), even if you don't immediately plan on developing for it. It will most likely spur a lot of ideas for you, game related and otherwise.