I think Google did the right thing making Glass a limited release product, what they don't seem to have done well enough yet, is to iterate it to the point where it is adding value. Sadly, with the current backlash, I doubt they'll get there.
I think Google did the right thing making Glass a limited release product, what they don't seem to have done well enough yet, is to iterate it to the point where it is adding value. Sadly, with the current backlash, I doubt they'll get there.
Collecting feedback from employees is indeed useful and in effect priceless when done right. Doing the same with a set of early adopters who know what they're getting into as well.
The same with a large pool of anyones, however, is a recipe to turn your not-yet-quite-ready product into something customers buy, eventually stop using, and never touch again no matter how much you improve it later on.
Think of it this way: You buy a game that is get mostly good reviews. You're unimpressed and are left scratching your head as to why it's getting them. It eventually gathers dust somewhere. A few years later, you hear that it needed this or that patched up ruleset, along with this and that mod or extension to be fun and playable. I predict that your odds of unearthing said game to give it a second try are about nil. The game had its chance and failed; you moved on, and so might Google Glass users.
Look... If, by now, Google execs consider they've collected so much feedback from its plethora of potential in-house users that they look elsewhere for more feedback, and employees ultimately aren't excited to use it themselves, it doesn't bode very well for the product's future. A golden rule to good product development is to market dogfood that you're drooling to eat (and ideally eating) yourself.
Anyway, a limited release is also wise on those circunstances. Maybe when battery and display improves, somebody (maybe even Google) could "invent" glasses again, like Apple "invented" tablets.
Intentional, or typo? I imagine that "a billboard on your face" would be highly valued.
Building something that's is cutting edge isn't the hardest part. It's building something that is cutting edge and easy to understand that's hard. The iPhone was a good example of a product that did both. We saw it and we got it and most of all, we WANTED it. Same with the iPad. Google Glass? Not so much.
I think Gruber is arguing that the concept may be sound (just like tablet form factor computers, portable MP3 players, and smartphones), but the implementation is probably shit.
The reason everybody carries around something that looks more like the 2007 iPhone than the 2007 Blackberries is that Apple didn't iterate. They took the concept and completely rethought it.
Somebody may be able to do this with Glass. Who knows—it might even be Google!
They release monthly updates, based on feedback.
https://support.google.com/glass/topic/3284652?hl=en&ref_top...