MAME 0.151 ROMs
archive.org
archive.org
[1] Apart from using fuse-zip, but as far as I can tell, that doesn't work in Windows.
https://ia601001.us.archive.org/zipview.php?zip=/26/items/MA...
https://archive.org/download/MAME_0.151_ROMs/MAME_0.151_ROMs...
When someone updates to the next MAME version, they can download an "update" pack with only the ROMs that changed, and a tool will recompress them together with the old files so a torrent client can start seeding the new version immediately.
http://www.mamedev.org/devwiki/index.php?title=FAQ:ROMs#Isn....
What it comes down to is that Jason Scott, at Archive, is fearless. He saves EVERYTHING. If you think putting these MAME ROMS on Internet Archive is ballsy, check out what else he's put on there: https://archive.org/details/tosec
The standard policy, as he explained it to me, is to put it all up, and if someone complains enough and gets enough lawyers involved, the individual file cited is removed, not the whole damn archive.
Why brave the lawsuits? Because about 10 years ago, Aardman Animation( http://www.aardman.com/ ) makers of Wallace and Gromit had a catastrophic fire in their archive building. The fire destroyed a large portion of the stop-motion animation studio's history. A lot of the stuff destroyed was not preserved anywhere else, and is thus, now, lost to the world forever.
Since videogame companies are acquired at the same rate as radioactive particles are emitted from an element with a half-life measured in seconds, it's very common for a company to go under and for the acquirer to just dump everything in the trash, save for the very non-physical IP rights. I've seen what game companies throw away, and even discovered entirely unpublished, unknown yet finished games ( http://www.atariprotos.com/2600/software/cpk/cpk.htm ) because game companies don't care about old assets, only old IP.
The next step in this effort is to preserve the source code behind these games, but that's a far more difficult proposition, and most of the code that's out there was deleted long ago.
It's our collective cultural heritage. We have a right to preserve it if the original creators or owners can't/won't. Rather than pick and choose what to save, Jason Scott saves everything. That way, nothing is lost in the cracks of history.
There are an astounding 134,000+ disk, cassette and documentation items in this Commodore 64 collection, including games, demos, cracktros, and compilations.
And I thought the Apple II collection was impressive at a mere "4,800 floppy disk images." [2]
[1] https://archive.org/details/Commodore_C64_TOSEC_2012_04_23
magnet:?xt=urn:btih:10601255319a14497812ce76b383a5b9e446ad9c&dn=MAME%5F0.151%5FROMs
This allows for direct downloads of any individual file within the main .zip.
Recommend using wget or something that won't timeout when attempting to download (you'll TCP connect - but it's a while before the server responds).
Also, a slightly better magnet URL here (includes the archive.org trackers):
magnet:?xt=urn:btih:10601255319a14497812ce76b383a5b9e446ad9c&dn=MAME%5F0.151%5FROMs&tr=http%3A%2F%2Fbt1.archive.org%3A6969%2Fannounce&tr=http%3A%2F%2Fbt2.archive.org%3A6969%2Fannounce
They're not all functional in MAME yet, and a lot of the (relatively) newer games require separate data files for sprites/videos/sounds. But yes, this is still a huge collection of classic games.
He even did a BBS Documentary. Me and a bunch of 314 St. Louis BBSers had some issues with it, and he got mad and went on our Facebook group and told us to make our own. I tried to raise money via a Kickstarter and Indiegogo, got nothing. Apparently I don't know how to connect to people and get donations to save stuff.
The issues we had were that the BBS history documentary was not technical enough and focused more on people and had whitewashed the history and downplayed the negative side of BBSing. The 314 BBSers got scattered all over the world, but none of them besides a few wanted to help with a documentary.
I had saved MAME ROM files about a decade ago. I worked with friends who ran an arcade business and we dumped a lot of ROMs. Bought some broken systems just to take out the ROM chips and use an EEPROM reader to dump it. Donated the files to some people on the Internet who burned CD-Rs of the MAME and MESS ROMS for a small donation. I think it was 0.33 or something. Our mission was to save as many ROMs as possible for historic reasons. Then get them into the hands of collectors who wanted to play the emulators to avoid using their arcade machines that would wear out. My brother built one of the first MAME arcade machine mods in our area, but it is broken now. He bought an old Donkey Kong machine from the guys who ran the arcade company, and then modded it with PC parts and ran this thing called TinyXP that was a pirated version of XP with just the core OS files. It had DirectX and other stuff so it ran the 32 bit Windows MAME.
Good luck hosting that 40+Gig file, there is a web site in the UK called 'Pleasuredome' and if you Google Search 'Pleasuredome Torrent' Google will show it without a description. They got free no ratio torrents and I think they got a new MAME ROMset for 0.152 now and then MESS 0.152 as well as the CHDs for MAME and MESS.
Everyone knows MAME, but people forget MESS that does personal computer and video game console emulation.
I remember one friend of mine had modded a PC clone's floppy cable to read Atari 2600 cartridges. It was the socket connector instead of the pin connector for those old 5.25" 360K floppy drives, the 2600 carts if you opened them up, would fit on the socket and then you could read the ROM with a hack and dump it to a hard drive. He dumped every 2600 cart he could find for this Stella emulator.
People always remember those who host the files, not the people who dumped them and made the files in the first place.
additionally most chinese android tv dongles can run mame games.
I was wondering if the copyright of this ROM expired since they are now stored on Archive.org.
Anyone have an answer to this? Can we rip the sprites from MAME roms and use them in our own commercial games?