Really, the Mac Pro sports a set of $3000+ "workstation" class FirePro W9000's, which are egregiously marked up versions of last generation GPUs. For the price of a single D700 in the Mac Pro you could buy 3+ Radeon 290X's.
A PC user building a high end system would not opt for Xeon CPUs, ECC RAM, and workstation GPUs. They'd put in top of the line consumer CPUs with liquid cooling, top-end current generation NVidia or AMD cards, all for a fraction of the cost.
And in an Apples-to-Oranges comparison on major benchmarks, there's be practically zero different in performance, the PC would whup the ass of the "workstation" class system in games, and some DCC apps might perform slightly worse.
To show what a rip off these workstation cards are, there used to be a jumper hack for NVidia cards that would turn a consumer GPU into a "Quadro" workstation GPU, which would allow the workstation class OpenGL drivers to work, and the result was no different in benchmarks.
That is, the "workstation GPU" turns out to be a HW dongle to allow OpenGL drivers tuned for triangle throughput to run.
The exception is if you are perhaps running long running simulations. ECC could be useful there. But for Final Cut Pro? The ECC and workstation GPUs are overkill.
There isn't an Apple tax, there is an "Intel tax" and "workstation tax" on unneeded/overkill HW that delivers marginal returns to performance for enormous extra cost.
I love the Mac Pro's design, I just wish it came in non-Xeon/non-FirePro GPU versions.