Introducing itch.io: a marketplace for hosting indie games
leafo.net
leafo.net
You can find the homepage here: http://itch.io
Here's the traffic I've received (the initial spike is hacker news launch): http://leafo.net/shotsnb/2013-12-25_11-16-16.png
A few milestones, I've paid out 12k so far to developers. I use pay what you want pricing, the average purchase is 1.79 above the minimum price of the game. 35% of all the money paid to developers on itch.io is "extra" money paid above the minimum price of the game.
Since launch I've primarily focused on adding features, hoping for organic growth to come along. (hence the huge flat line for months in the graph above) I've been starting to network more, mostly over twitter, which is really helping to bring the traffic up.
I'm very open about the process, feel free to ask me anything.
If you want to follow my development adventures you can follow me on twitter: https://twitter.com/moonscript
http://www.techendo.co/posts/indie-gaming-interview-with-itc...
Great work on the site, it's a big help to the indie community
I just "reposted" this here, because i didn't know this cool website.
I want itch.io to be the place where people make the homepages for their games. Not another storefront page filled with links elsewhere. For that reason I purposefully don't force anything on the game pages.
Discovery of games is a separate issue. Up until now 99% of game discovery comes from external source (mainly twitter). The itch.io homepage and browse pages are potentially good places to discover games but the library isn't good enough where people see it as a place to go to find games (yet). If I do start aggregating reviews then you might see it on those pages, but never on the game pages.
I like your intention, but from the looks of it, these indie game devs are no web designers. These homepages they have come up with... well... aren't exactly a thing of art.
Stores on the other hand, kind of have a better visual page for each page. So perhaps you can provide you devs a set of themes to choose from when making the homepage? I know they can just Google those themselves, but they don't seem to be doing that.
have a weekly(bi-weekly/monthly) blog article with a kind of template interview with one indie dev that has games published on your site. interesting to other indies, might be interesting to players, and gives some promotion
I see, that makes sense then.
> If I do start aggregating reviews then you might see it on those pages, but never on the game pages.
That is enough for what I was asking about. Perhaps a best-selling titles, etc..
So .. my question is .. what do you think you might do in order to increase the quality of the games you are offering? A lot of the games don't .. well .. appeal .. on initial inspection. But I hope that changes.
More well known developers are uploading their games over time though, I think more people are starting to discover the utility of the site. Recently got two games from Vlambeer:
http://vlambeer.itch.io/gun-godz http://vlambeer.itch.io/wasteland-kings
So I guess the real answer is time. I need to prove the platform isn't going anywhere and that it has the features that are truly indie friendly.
Are you going to pimp/promote/campaign/whatever a bit more with the Ludum Dare and 24-hour game jams that go on around the scene? I'm guessing you already know of these avenues for promoting your site .. well I for one will be encouraging my fellow game-makers to consider itch.io as an option for distributing their indie work ..
Thanks again, and keep it up! You've got a fan here!
I mean, come on, a web framework for Lua AND and a scripting language that compiles to Lua AND Vim and ST2 syntax support for said scripting language? Seriously?
Great work. Oh and sorry for typing like a 3 year old in a candy store (with a laptop in hand?).
- Upload your game & customize your game page in a few clicks, without artifical walls: check
- Quickly generate download links for press/friends and monitor their download count: check
- Manage sales / price / updates from the web interface: check (instead of having to e-mail people a-la Humble widget)
- Check out analytics on page views / buys / etc. - check
Since the default page look wasn't enough for me, I simply used the widget on my game's website, and it works perfectly well.I'm a happy camper so far :) With the revamped 'buyer profile' update that's coming, it'll be even better. Plus, leafo is always listening to his userbase!
Another question occurs to me; Do you have a policy regarding early access to games? I saw you mention it on your twitter but your FAQ doesn't set out a requirement for games to be feature complete.
I'm very close to deploying a feature for registered users to view their purchases. I'm doing a revamp of user profiles and that's part of it.
Early access games are interesting, I think it's a realistic alternative to kickstarter. I don't have any rules regarding them, still thinking about it, but I very much encourage them.
Thank you for itch, it's a great service and I hope I can use it in the future.
>First, itch.io will take 10% of the total, 10$. Then the payment provider will take $0.30 + 2.9% of the total price, $10. Leaving you with $8.41.