I took a quick look at the rules and it seems like an interesting game, but from a game design perspective, it's a radical departure from vanilla chess.
I took a quick look at the rules and it seems like an interesting game, but from a game design perspective, it's a radical departure from vanilla chess.
And draws are only very common at high-level play. It's not even clear this variant would solve that.
Also, there is no such thing as a "solved problem" in the design of complex systems.
I have suspicion that that can lead to very early wins. "Move pawn, then rush king to fifth row" might be beatable, but I guess there are quite a few "recklessly run for row 5, and just make it" paths in the search tree. An easy way to counteract that may be bringing the queen and rooks into play early, but I would exchange them and then start the race for row 5.
Frame the game as two armies racing to occupy an oasis (four center squares of the board) in the desert. Consider that oasis occupied if either the enemy's king is captured, or if your king can camp there for X moves (if your king can camp there, the area can't be part of the front anymore, so it is truly yours)
I chose an oasis rather than a true stronghold such as a fort or castle because a fort or castle would have to mean the introduction of separate rules for attacks into and out of the stronghold (hm, that might be fun, too. Consider a case where captures into the four center squares require the capturer to have at least two means to make that capture.)
You can't just add 5 new races to the game and expect it to work out perfectly.
Agreed, however it may make it more interesting to a lot of people.
So if we talk about balance in chess, I think we mean something deeper than your view of the concept: the harmony between its different aspects, like attack vs defence, strategical vs tactical thinking, calculation vs aesthetics etc.
More like balance in art.
A "well-balanced painting" is not simply the most symmetrical one :) That's the easiest thing to achieve, but that's not the point, I believe