Granting, for the sake of argument, the basic premise that the latter statement would have greater weight if the proportion of women who would be raped in their lifetime was greater than the proportion of men for whom that is true [1], and granting the assertion about the lower bound on the prevalence of rape victimization for women [2], you would need to also provide [3] an upper bound on the prevalence of rape victimization for men that was lower than that lower bound for women for this to work.
[1] Which I would not grant except for the sake of argument, without additional argument for it, because there are a number of problems I see with that premise on its face, but they are secondary to the more glaring problem of the missing comparison.
[2] Which really should be supported by something.
[3] And, as in [2], support.
No, I'm going to argue that if you choose to make an argument implicitly premised on the different rape victimization by sex, you can't support it with just an unsupported statistic for one sex.
> About 3% of American men — or 1 in 33 — have experienced an attempted or completed rape in their lifetime.1
> In 2003, 1 in every ten rape victims were male.2
http://betweenletters.quora.com/More-Men-Are-Raped-In-the-US...
Incidentally, this (even assuming reliable victimization stats that weren't distorted by it) is one of the reasons why I wouldn't assume that the threat was necessarily less serious issued against a male based simply on victimization stats indicating that women were more likely to be victimized.
http://betweenletters.quora.com/More-Men-Are-Raped-In-the-US...
People who have been in prison can, quite easily, have Xbox Live.
There's very many more ex-prisoners in the US than prisoners, so that's manifestly false. (As of 2008, about 1.5 million prisoners and 5.5 million ex-prisoners [1].)
[1] http://www.cepr.net/documents/publications/ex-offenders-2010...
As for the latter, I would suggest instead that more women are driven away from the gaming community because of online encounters. People can say "oh just ignore it" or "grow a thicker skin", but with that reaction eventually you'll have a community of just male gamers who don't mind being told they're going to be raped while playing a game.
Not as academic as I'm sure we'd both like, but there's not a lot of funding for studies that deal with online harassment.
"Findings indicate that, on average, the female voice received three times as many negative comments as the male voice or no voice. In addition, the female voice received more queries and more messages from other gamers than the male voice or no voice."
Anecdotally, the gaming communities that I've been a part of that have had more representation of women have been much more pleasant.
Well, you and the OP, assuming you're not the same person. I have a feeling you might be, though.
As I see it, you have two options: a) change millions of people to your liking; b) change yourself to your liking. It is not "obviously" true that strangers' words must affect you. If it feels that way, it's because you haven't learned how not to let them. (This is the point the others miss when telling you to just ignore it. The skill is a learned one, not as simple as choosing ketchup vs. mustard, like they make it out to be.)
Let's practice: If they don't care what they're saying, then why do you? Non-rhetorical.
http://falserapesociety.blogspot.com/2011/02/one-in-four-lie...
Rape is a bigger threat to men.
http://betweenletters.quora.com/More-Men-Are-Raped-In-the-US...
You knowingly perpetrate lies under a sexist agenda. You have absolutely no shame.
I'm actually concerned why you aren't hellbanned yet.
You're a typical female supremacist. You try to ban what you can't shout down. You're sickening.
http://falserapesociety.blogspot.com/2011/02/one-in-four-lie...