Anatomy of a $631,230 Kickstarter Video
danshapiro.com
danshapiro.com
Also, what are the return policies for Amazon in this case? I've heard about resellers buying out individual channels, selling the inventory at a markup, then returning unsold inventory to the original seller.
Keep us updated on this?
I've seen this for a few of the successful kickstarters, and it always makes me kind of sad; when Kickstarter is working at its best, it, y'know, kick-starts something so that the initial backers are just the first run, and then the product will continue to be available (and possibly the line will expand).
Obviously it's totally within the creator's rights to just use the kickstarter funds to fund a single round of product. But, it makes me sad.
I've done two kickstarters for comic books, and my print run has been about 4x what I actually got from the Kickstarter. I've sold the extra copies of book 1 over the past year; I'll do the same with book 2 over the next. Basically I walk away from a Kickstarter with about $0 cash profit, and a nice pile of inventory to sell.
Of course, the margins on graphic novels are a LOT better than on board games. And they're easier to stick in a closet, easier to ship to a convention, etc.
Stay tuned. :)
The game arrived recently and I've played it a few nights with my 3.5 year old daughter. She's starting to get the hang of it and is enjoying it. I can definitely recommend the game and I'm looking forward to her 'leveling up' and doing the slightly harder versions. Congrats Dan on all your hard work paying off!
Roborally (http://www.amazon.com/gp/product/B0009HLSP0/ref=as_li_ss_tl?...) is the exact same game just targeted for an older audience.
Can you patent or copywrite gameplay mechanics?
I'd still recommend any programmer give it a try, it's a brilliant game that makes your brain grind hard. It just has its flaws.
If this "Robot Turtles" game is a stripped-down form of it, I'd love to give that a try.
And no, you can't copyright gameplay mechanics. As long as no actual art or verbiage of the rule-book is copied, a game can be copied freely.
So I really could satisfy all of the pent up demand for this game by making a clone with different artwork and a different rule book? Sounds too good to be true.
Anyone know some good one off game manufacturers?
No, but Wizards has in the past, so it really depends, like everything else, on how much money you have.