The case for an IAP off button in mobile games
gamasutra.com
gamasutra.com
http://www.youtube.com/watch?v=AxFzf6yIfcc
The solution isn't to toggle IAP off in the game, it's the ability to toggle it off in the App Store. The difficulty is some IAP is legitimate and some is not. For example, Carcassonne has an IAP to upgrade the game into a slightly different game with additional tiles. It's only when the IAP is part of the core game mechanic that is troubling. I think categorising them and relegating them to a particular category like we do with FPS, RPG, RTS, etc.. would help.
Not a commonly used acronym, at least in my circles.
I searched the article for a "first use" definition or expansion, to no avail. I guess the readership knows it well.
Sounds to me like what he actually wants is to do the footwork (research effort) to find a high quality, pay-up-front game. And then pay for it, up front, so that Nana can enjoy the game without being confronted with iaps.
It is unfortunate that the vast majority of market apparently prefers instead to wade through 9 f2p games until settling on 1 that they like enough to pay into. That market environment makes it much harder to find a good game for Nana that does not involve iaps. I wish him luck in his search for that game.
But, as for hiding iaps in f2p games... I don't see how that is tenable in any way. Creating the game he wants requires a surprisingly large up-front and ongoing investment on the part of the creators. A major, if not the major, part of how the creators can expect to recoup their investment is in the opportunity to pitch you on iaps. Disabling that pitch changes the business model to "I'll pay them when I'm compelled by overwhelming guilt/appreciation". That's an incredibly idealistic business model which even the world-class awesomeness of Wikipedia has difficultly maintaining. Frankly, I doubt that any of the games he enjoys would survive it.
He paid for some of the IAPs in the game, but if those developers are monetising it correctly there will be dozens of other ways to buy more IAPs
Do you have kids? I don't, but I'm very close to my 5 and 2 year old cousins. My Aunty would love to be able to turn off IAP, temporarily, for a session so the kids can play and not worry. You can do that sort of already, but the buttons and UI being hidden would make it better.
Also, I've bought games, expensive ones, that have even more IAP in them that I won't be purchasing. This is not just free games we are talking about.
He's not afraid of Nana spending a boatload on IAPs (though that has happened...), he's frustrated that these games are bombarding Nana with bright flashing buttons that have nothing to do with the core gameplay which he has already bought (either upfront or via IAPs), and making it harder for her to play the game.
This is basically the native app equivalent of complaining about intrusive omnipresent banner ads, overlays, and interstitials. They're grossly damaging to the user experience. It's the mobile gaming equivalent of "okay, I clicked your ad and paid a subscription for your online magazine, can you stop bombarding me with even more ads now?".
There was a time when you bought a game for about $50 and you got access to multiplayer servers that you could count on to be available for several years, and the initial $50 purchase was all the seller expected. So you can have your opinion that this won't be implemented, but obviously it already had been, and I'm hoping IAP are more of a passing fad.