to put it succinctly and in gamer terms: would you rather have a giant sword that does 16 points of damage with a 10% chance to hit? or a dagger that does 4 points of damage, but with an 80% chance to hit?
it's all about the dps, baby.
note: that metaphor obviously assumes "A little over 12% of the money-making developers" means that it's 8x easier to actually make money in the consumer space. not that 80% of consumer plays make money. not to mention it's way, way easier to build a company with 10 people than 45.