Wil Shipley: My “Doom” 20th Anniversary Stories
blog.wilshipley.com
blog.wilshipley.com
I just love how Carmack has always upheld The Hacker Ethic and had no issue sending the source code for his games to others for the greater good. I do often picture business guys tearing their hair out when I read about this stuff and smile to myself.
He is truly a person to aspire to. It's a shame I'll probably never be as great as he is. The best you can is good enough!
fascinating story, i so much enjoy ID stories from the 90ies.
Also, he was just blatting bitmaps to the screen from a simulated VGA buffer he had, so it was quite slow (blatting bitmaps was NOT fast with Display Postscript). We ended up hooking into something called "Interceptor" which was a very early version of direct VMA (and which he'd done experiments with, and turned us on to).
But, make no mistake, Carmack did ALL the heavy lifting here. I in no way want to take credit for Doom or Quake. I just hooked the plumbing up so we NeXTers (and later OS Xers) could enjoy the amazing games he wrote.
- the connectivity of today's Internet is cool in its ubiquity, but emails were so much more engaging back then, even through text terminals...today emails have become such a mental burden, what with its connotation with spam and the implied demand of instant reply...that I can't imagine ever again writing the kind of thorough email as in the OP.
- too bad Woz's biggest hacker years were a little bit before email. Given his willingness and generosity in responding to just about anyone today, you could imagine him sending the Apple BASIC source and his chip layouts all over the Net if it had existed back then
A few years ago my old business partner Mike Matas was at a party and he called me and was all, "Woz is here!" I asked if I could talk to him, and so I chatted with Woz for about 10 minutes. He was the nicest guy you could imagine. He was so incredibly happy to hear that I'd learned to code from his stuff.
When we first launched OmniWeb Woz bought ten or fifteen copies. He was always a huge supporter of the little guys. A real mensch.
[lawn evictKidsFromUsing: shotgun]I used to do a lot of Doom Level editing on DOS back in '95, but most serious Map Editors seem to be for Windows. It would also be a great learning exercise, I guess, to try to port it so that it all the new technologies that we have nowadays...
http://doomwiki.org/wiki/DoomEd
Thanks for your answer, so it really seems the sources never made it out of id. :(
It's interesting - in those days it was a person who advocated for external developers within the company. Now days all too often that side is missed.
Nowadays I don't actually have an official developer's advocate at Apple. The last two people I had quit and they weren't replaced. Luckily I still have people from the old days I can e-mail if needed, but I wish there were official channels.
On the other hand, the number of Cocoa developers has gone from about 80 to like 80,000, so I can see why Apple can't assign each one a person.