SteamOS: It's here
steamdb.info
steamdb.info
Lets say you buy a game on the Steam store. Now lets say that game is so bug-ridden that you can't play it. It's so bad that you can't even run the game. You check online and it's such a big problem that the CTO has publicly apologized. You contact Steam support to ask for a refund. They tell you to forget it, so you contact the publisher. You explain that you have liked their games forever but this game is not playable. You want your money back. The publisher will tell you that you need to get a refund from the retailer you purchased the game from. It's out of their control because they don't have your money.
You contact Steam again, they tell you that they will issue no refund. You threaten to file a charge back from your credit card company. Steam says that they will disable further purchases from the Steam Store if you do so. They actually state that they will not let you purchase any more games from them if you protect yourself as any consumer should be allowed to.
Somehow, I just can't imagine doing business with them anymore.
"Let's say"? Is this a hypothetical? If this didn't actually happen then what's the issue?
I guess the fine line from Valve is, there isn't really any way to differentiate people legitimately having problems vs. people trying to scam the system, so their default policy is if you file a chargeback your account is going to be suspended.
Or they could just limit the number of refunds you can get, to say 1 out of 10 games that you buy, and no more than one per month.
Or they could just refund you any time you want. Yeah, sure, a few people will scam them that way, but it's not like they have a huge per-unit cost for delivering the games to you. If it'll make users like the above more happy and more willing to buy from Steam, it's probably worth it in the long run.
I think your underestimating the number of gamers who would pull all-nighters to play through a game as fast as possible in order to play games for free. Heck, plenty of people already do that without the ability to get a refund once they are finished.
Hell, if I was still in college I would seriously consider doing it as a broke student.
Allowing for refunds within 24 hours is effectively a free 24 game rental for any game in the library.
2weeks of being jerked around by steam, doing every. Single. One. Of their suggestion AND logging that I did them. No result. The end result could be boiled down to "sucks for you. We don't give refund."
In the end, I ate the $60. I wasn't going to risk my entire game library over one game.
I must say though, the events certainly "raised my consciousness" to the fact that owning digital things is in a really crappy place right now. What other company do we allow the right to reach into our house and pull back things that we have rightfully purchased? It's really quite absurd.
Amazon with Kindle books.
Jokes aside, I had no idea that OReilly gave PDFs with their books. I thought that was only something that much smaller publishers did.
If I meet the minimum requirements, if I can show bench marks, "prove" system stability, and run every other game in my library with the exception of this specific game, who is liable? Is it my fault that their game doesn't run on my system? That's an honest question, cause I don't know. I know that as a developer, if something I've written doesn't run on a computer that I consider it a fault in my software. Or, can at least recognize that an external force (i.e. a Bit Locker or something) will prevent that software from ever running due to permission issues, at which point a refund would be in order. I just can't wrap my head around not being viable for a broken product.
Valve are. As a matter of law, any seller is responsible for selling a working product. If Valve claim otherwise, they're lying, and probably breaking the law in doing so.
Console games we'll take back if our disk tester says they're faulty.
Anyway, at some point this is going to get regulated, especially in the EU. They won't be allowed to use terms like 'purchase' and 'buy' without a specific legal consequence (like the right of resale). Until then we can only hope they get onerous enough to get on the radar of lawmakers.
I really like this idea. Make sure that words that if you want to claim to 'sell' something, you actually have to fulfill criteria that guarantee buyers' rights. It makes a lot of sense and would eliminate a lot of bullshit in digital distribution.
Not sure what you mean by this. Who are you complaining about, if not Valve? It's not as though "Steam Support" is an entity independent from them.
Plus, with all the Steam sales how do you not want to do business with them? I have so many games from Steam that I just have but have yet to play.
Also, why would you buy a game without first reading reviews?
Er, maybe not when an update comes out, but about iOS in general? I've sure heard and read plenty of discussions about the app store. The iTunes / App stores is specifically the reason I do not want an iPhone (again).
In this case, I get that its linux, but its Valve's branded linux. Complaints about Steam, the impetus behind the distro, are completely relevant.
Incidentally I didn't even follow through with it, though I never played the game even once...
Here's a short (less than one minute) video on how to create a local profile:
I haven't, that's how much it sucks.
I'm still hoping they pull it together but the last time I looked at it, it was atrocious.
You got what you bought there.
Actually, they didn't. All the developers did was have it relisted under a different name ("Infestation: Survivor Stories").
I'm not complaining. It's great for developers.
His comment was in response to : > Uh, that's never happened to me, nor anyone I know. And Steam Quality Control is good enough that games that bug-ridden will very very rarely make it through.
So, uhh, yeah it's their responsibility to check a game because once it is available on Steam they're vouching for its quality in some manner.
- If Steam has a thorough quality control, they (sort of) tell you that the game is OK, no obvious bugs. But there could still exist a serious bug that you can find, and I think they should give you a refund. They said it would work and it didn't.
- If there's no quality control to speak of (i.e. they just sell whatever the developers are shipping) and it turns out to be crap, it's still Steam who has sold it to you. In my mind they should still give you a refund, apologize a bit, and then deal with the developer.
I can't see that it's Steam's responsibility to test the game, but it's in their interest to provide high quality, so they ought to do some smoke tests at the very least. But no testing (from Steam and/or the developer) can guarantee that there's no problem with the software, and if there is, I think it's obvious that Steam should handle the refunds to the customer (since it's Steam's customer), and then Steam should handle it with the developer.
In other words, it costs developers money for Apple to issue a refund.
If you have an account on a PC and an account on a Mac they will either destroy each other's cloud saves or refuse to start.
Sorry to hear about your difficulties though!
The game was advertised as it works on OSX, but it doesn't work on Mavericks, and still has issues in other cat versions. Read here: http://steamcommunity.com/app/218450/discussions/0/846955554...
I used to feel very safe purchasing from steam, now I don't think it's very safe to purchase any sort of indie game.
I have a modest library of games, and I have quite a few of these I bought for when I boot to Linux. Almost none of these games work.
:(
While I have not sought a refund, or anything from Steam - it can be common to buy a game on steam and not be able to run it.
This bug is easy to reproduce and they even know the issue (lack of physx support on the linux drivers) and even though there's a workaround (Android version doesn't have this issue) the devs still haven't fixed it. They could at the very least stop selling new copies to Linux users on Steam until this is fixed.
http://www.joystiq.com/2013/12/02/ashes-cricket-2013-pulled-...
The only good news is I got it on deep deep discount during last year's Christmas sale.
As someone who sells a digital product, I completely understand the No Refund policy.
Small claims courts / magistrate court filings are cheap pretty much everywhere, and does not require a lawyer. But it would tie up some exec and someone at their law firm for enough time that it'd be a loss for them whether they in or lose.
And in the EU at least they'd also face a near guaranteed loss in most countries if they tried to punish a customer for taking advantage of their rights to return a product that did not work as advertised.
Sure, there's nothing, literally nothing, stopping someone from downloading my entire 40-hour+ back catalog, unsubscribing, and asking for a refund. They could also sign up for the free trial, download everything, and unsubscribe.
Or they could just pirate everything. And there's nothing I can do to stop it.
So who would I hurt by refusing to offer refunds: The freeloaders? Or the legitimate customers who gave my product a try and found that it didn't fit? Maybe I'm naïve, but I think that positive word-of-mouth a friendly and prompt refund will benefit me more in the long term.
I know that if I got a non-functional product and couldn't get a refund, I'd be livid. I'd execute a chargeback so fast their head would spin, and I would badmouth the company involved for months.
I think I have had one refund requested ever. It's not a huge seller, but that still puts the refund rate considerably less than 1%.
Even with this proactive approach, my refund rate is only about 1%. It's not affecting my profitability in any significant way.
The benefit is harder to measure. I typically get a warm thank you from offering and, as I said, about half decide to stay subscribed for the remaining month. I've also had people tell me how much they appreciate my "no DRM" policy. So I'd say that my general attitude of trusting and respecting my customers pays off, but it's impossible to say how much.
[1] I sell a subscription-based programming screencast called Let's Code: Test-Driven JavaScript, http://www.letscodejavascript.com
I don't. There games are DRM'd and when I FINALLY got a 'refund' (best I could get was store credit) they disabled the game anyway so it's not like I could get my money back and still have the game.
Steam could at least provide that.
Nonetheless, this seems to be a good place to mention GOG's 30 day money back guarantee: http://www.gog.com/support/website_help/money_back_guarantee
But I don't care. I'm disappointed, sure. On the other hand it's a generally very rare occurrence, mainly limited to indy titles, and it's very likely most games will get fixed and patched. The deployment of fixes is a major benefit to Steam in general.
If you think there's a retailer on earth who won't give you some edge case runaround in a similar way you're naive.
I have not had a single negative experience with Valve. I started with them on Windows years ago and when they came out with Steam for Linux last year I installed it and got all my games (that ran on Linux and more since that have been ported) in the same UI, better experience, faster, I have zero complaints with Valve and Steam.
After trying to get it to work for weeks, I finally told them that their product is faulty and they're not doing anything to fix it so I would like my money back. Of course they refused over and over. Since I only had a handful of cheap games bought at sales, I decided to write the whole thing off as a loss and uninstall it.
I actually showed Steam my email from them and still had to fight for it. In the end all they would give me was credit for the Steam store, they wouldn't refund me.
I thought this might have been a one-off (maybe I just got a bad customer service person) but apparently not. If I were a game developer I'd be pretty worried that the blame fell back on me for bad customer service like this.
It is GAME's policy in the UK to NEVER refund/allow returns of PC games after they've been opened because of piracy, and quite frankly, is exactly the same reason Steam have their own similar policies in place.
If you don't like it, buy console games.
The reason they have these policies in the first place is because so few people stand up for themselves in these situations.
Isn't that illegal under EU consumer protection laws?
Purchasing from Steam has risks and benefits, just as purchasing from any other store does. You highlight one risk, and it is a real risk, but you don't really indicate why it outweighs everything else.
Let's assume that Steam games are generally 20% cheaper than boxed games from my local game store (actually, they're much cheaper than that, in this part of the world). Let's assume that one game in ten is a dud (actually, much less than that, in my experience). So we have two options:
Buy 10 games for X locally, get a refund on one game, ending with 9 good games for 0.9X.
Buy 10 games for 0.8X locally, get no refund, ending with 9 good games for 0.8X.
Obviously, option 2 is better. Same games, less money, even AFTER the refund. Plus I didn't have to go outside to be hit by a bus. :) (Plus, my local game store has a poor selection.) Your argument seems to be "hey, options 2 is so terrible I will never use Steam", but I don't see what's terrible about it; it sounds like a great deal to me. Plus, many brick and mortar stores will quibble over refunds; many will absolutely refuse to give a refund if the box has been opened. How is this better?
"Steam isn't perfect" isn't a good argument. "Steam isn't the best option" is a good argument, but you might struggle to make it. :)
I had previously spent thousands of dollars through Steam, and after they wouldn't refund a $5 sale, I quit buying games through them. I even mailed a letter to Gabe Newell at their corporate headquarters, and while this has worked successfully with other companies, I never received a reply.
I also won't buy games that require Steam activation, which sucks sometimes. Shadowrun Returns was one such game, but it looks like they now have it on GoG, so I have something to play this weekend.
I'd start doing business with them again for a $5 store credit and an apology, but I have little hope that will ever happen.
I told Steam about it. They said, "no refunds". It's not that I made some kind of vow to never use Steam again, but basically that was the disappointment that pushed me over to using my PS3 for all new games and I haven't bought another Steam game since. That was a few years ago.
This has never happened to me. I've always gotten a refund.
This also isn't the first refund I've gotten? Are you all using the same support ticket system?
http://store.steampowered.com/steamos/
Not sure why we're voting up an unofficial site that's just copying the info from the official page.
"The image provided here requires at least a 1TB disk."
Please use http://repo.steampowered.com[2] for downloading
repo.steampowered.com goes through the CDN and will spread the load. The steamstatic link people are passing around is not behind a CDN.
http://steamcommunity.com/groups/steamuniverse/discussions/1/648814395787298909/[3]
For those using the unofficial torrent to download, can verify it with official MD5 or SHA512.Edit: Here is an unnoficial torrent magnet link: http://mgnet.me/foUDd
magnet:?xt=urn:btih:1e4dae83371ba704d5d89e1828068ef0c4151e32&dn=SteamOSInstaller.zip&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80%2FannounceThey have been working with various GPU vendors on better Linux drivers for at least a year if not more.
Valve also recently joined the Linux Foundation.
It appears they are working towards making the software in the ecosystem better.
Many major AAA titles have performance issues on Windows these days, and that's with nVidia and AMD doing their best to optimize their drivers, so please don't try to convince me that you can run the latest Assassin's Creed through Wine or something.
I still feel like there's a ton of misadvertising and misleading in their ads, making it look like it's a full blown OS. Hence my question.
By the way, it is a full blown OS.
I don't understand. Are you equating OS popularity among game developers with the completeness of an OS?
SteamOS is being advertised as part of Valve's SteamMachines initiative, whereby hardware manufacturers will build PC-based console devices running SteamOS.
Where are they making it look like it's a desktop OS?
It is not a Windows gaming OS, but that's something only Windows can be.
30fps would require a 90MBit link.
And when did wifi suddenly become a requirement?
And where did you get 24 fps for gaming?
16:1 compression ratio is based on DXT compression, which looks like ass, but is able to be done in realtime if the server is beefy enough. 8:1 would be better.
32:1 would look so terrible that I'm not sure anyone would be willing to sit through it.
Wifi is a requirement to make it go mainstream. Most people aren't willing to run physical cable through their living spaces, either due to lack of patience or equipment.
See also: http://www.eetimes.com/document.asp?doc_id=1273759 http://x264dev.multimedia.cx/archives/249
In any case, http://steamcommunity.com/groups/homestream seems to answer this - they're going to build it.
A peak 5 mbps h264 video with no B frames would look very good and have no latency.
Normally not a problem with prerendered video, because they have high compression ratios, but live streaming can't offer the same level of compression.
I haven't played much with the Pi as yet so no idea as to what kind of throughput is possible.
But regardless, I'm happy to use a beefier client if that is what is required. Noticed I said Pi or Mac. Maybe a Mini would be more suited to this.
The main problem is they seem to have put it on a single server instead of the Steam CDN and now no one's able to download it
wget http://repo.steamstatic.com/download/SteamOSInstaller.zip
But it's choking every percent for me, so I doubt it'll finish."NVIDIA graphics card (AMD and Intel graphics support coming soon)"
I believe VirtualBox emulates a graphics card, and not an NVIDIA one, so it may not run even on machines with an Nvidia card.
Using a real NVidia GPU from within a VM is possible, but not with VirtualBox, and not with most gaming systems (due to either having necessary hardware features disabled on overclockable Intel CPUs, or AMD systems lacking a second GPU for the host).
Use another VM or nix install to grab the zip, extract it to a path and run the following:
genisoimage -o test2.iso -r -J steamos/
(assuming you extracted the zip to steamos/)I've edited this post to remove most of what I said, the installer as it stands now is designed to work on UEFI compatible systems only and VirtualBox isn't compatible enough.
I'm not sure I can be bothered fixing it as the SteamOS TOS forbids distribution of modified versions.
You said you got partway through the installation -- did it finish successfully?
Wait, what? How does that work, vis-a-vis the GPL?
magnet:?xt=urn:btih:1e4dae83371ba704d5d89e1828068ef0c4151e32&dn=SteamOSInstaller.zip&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80%2FannounceI'm in! I'll give it a try in a VM for a while. That's how I ended up moving home machines from Windows to Ubuntu years ago.
Thanks Debian, Gnome and Valve!
EDIT: DISREGARD. "Keep in mind that we are not affiliated with Valve!"
I guess I skipped past that at the top.
On Debian this has been a headache for me, so I'm hoping they'll make these things available :)
(...I realize it's trivial to create an ISO image for DVD burning, but gee it'd be nice if that was a readility available option)
What? What's less secure about booting some random code you've downloaded from the internet from an usb stick vs booting it from a cd you've burned at home?
On the other hand, let's say you have a USB stick.
1. Download installer package.
2. Create bootable USB stick.
... maybe leave the stick plugged in, and surf the internet.
3. You boot, successfully install a clean system, then: ...leave the stick plugged in, and surf the internet.
or
...leave the stick unattended, and in the physical presence of an enemy.
4. Fall victim to malware which goes undetected: ...specially crafted malware corrupts the USB stick, and includes a malicious payload as part of the *NEXT* install.
or
...someone builds an evil corrupted debian package and slips it into the installer, so that it piggybacks into the *NEXT* install.
5. Now, you have a corrupted installer spreading its hazards to every installation thereafter. You have no idea whether the installer's integrity has been compromised, because the USB stick remains writable.With a DVD ISO, there is only one chance to attack, and it's during the download. This is easily mitigated if Valve tells us the exact size in bytes and what SHA-256 hash of the downloaded file is (over an SSL connection), so that we can verify the integrity of the download by matching hashes. If that matches, and we burn the disk, we know the disk remains secure and tamper resistant (more so than a USB stick), so long as it is not damaged or scratched or anything.
magnet:?xt=urn:btih:1e4dae83371ba704d5d89e1828068ef0c4151e32&dn=SteamOSInstaller.zip&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80%2Fannounce(By the way, you can fix your comment to not do that by putting it in a literal block by prefixing with 2+ spaces.)
That is the exciting part to me. Anyone have any details? I'm about to go digging.
/sigh
I don't get what you mean by that last part. Is it supposed to make your "2014 year of the gnu/linux desktop" remark sarcastic?
Sorry English is not my first language.
My initial thought would be they allow 3rd party / not affiliated with steam. They seem pretty open with everything about SteamOS and I would think it would only hurt their chances of adoption if they were to lock it down. Even if they do lock that down I'm sure someone would easily find a work around as it is Linux after all.
[1] http://steamcommunity.com/groups/steamuniverse/discussions/1...
Performance improved as a result. The number they give is ~20%. The other nice thing was that you could use D3D10+ on Windows XP...